Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on C7.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
From the dark, Rat pushes the pawn to C4, and our hero's pawn takes D3, leaving D2 behind. A cruel blow: Rat's pawn captures our hero's pawn on D3.
our hero claims the enemy pawn by landing on D3.
With dungeon cunning, Rat brings the knight to A7. With a steady hand, our hero brings the pawn to D4; then rat's knight advances from A7 to B5.
our hero advances the pawn from D4 to D5, and right after that rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on E4.
From the dark, Rat pushes the pawn to C5, while our hero's pawn takes E5, leaving E4 behind. Rat answers by moving the pawn from A5 to A4, and our hero slides the pawn across the board, from D5 to D6.
With dungeon cunning, Rat brings the knight to D4. our hero claims the enemy pawn by landing on E7.
Rat's king advances from F7 to E8. our hero advances the pawn from E5 to E6.
A cruel blow: Rat's king captures our hero's pawn on E7.
our hero claims the enemy pawn by landing on D7.
Rat's king falls on D7 and tears the pawn from our hero.
our hero's pawn takes F4, leaving F2 behind. Rat answers by moving the pawn from C5 to C4, while our hero slides the pawn across the board, from G2 to G4.
Check from Rat: the knight plants itself on C2.
With a steady hand, our hero brings the king to D2. A cruel blow: Rat's knight captures our hero's pawn on A3.
our hero advances the pawn from G4 to G5, and right after that rat sets the knight on B5, watching every square. Without hurry or fear, our hero places the pawn on F5.
From the dark, Rat pushes the king to E7. our hero claims the enemy pawn by landing on G6.
Rat answers by moving the king from E7 to D8, and our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to E7.
our hero's pawn crowns on G8 and becomes a queen.
Rat's knight advances from B5 to C7. From H7, our hero's queen forces Rat to defend.
Rat sets the king on E8, watching every square. Check: our hero tightens the net by bringing the queen to G6.
From the dark, Rat pushes the king to D8. our hero gives check with the queen on D6.
Rat answers by moving the king from D8 to E8. our hero claims the enemy knight by landing on C7.
With dungeon cunning, Rat brings the pawn to A3. With a steady hand, our hero brings the queen to A7; then rat's king advances from E8 to F8.
our hero captures the pawn on A3 and leaves Rat in check.
Rat sets the king on G7, watching every square, and without hurry or fear, our hero places the queen on A6. From the dark, Rat pushes the king to G8, while our hero's pawn takes G6, leaving G5 behind.
Rat answers by moving the king from G8 to F8. our hero captures the enemy pawn: the queen leaps from A6 to C4.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to G7, and right after that rat's king advances from E7 to D6.
our hero's pawn crowns on G8 and becomes a queen.
Rat sets the king on E5, watching every square. our hero gives check with the queen on C7.
From the dark, Rat pushes the king to E4. From H7, our hero's queen forces Rat to defend.
Rat answers by moving the king from E4 to D4, while our hero slides the pawn across the board, from A2 to A4. With dungeon cunning, Rat brings the king to D5.
With a steady hand, our hero brings the pawn to A5; then rat's king advances from D5 to E6. From C6, our hero's queen forces Rat to defend.
Rat sets the king on E5, watching every square, and without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to F4, while our hero's pawn takes A7, leaving A6 behind.
Rat answers by moving the king from F4 to E5. From C3, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to D6. our hero's pawn crowns on A8 and becomes a queen.
Rat's king advances from D6 to E6. our hero gives check with the queen on E8.
Rat sets the king on D6, watching every square. From B4, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to D5. our hero delivers the final mate from G8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 5 s
- Moves
- 83
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 10 / 4
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2643 finished games (1123 wins, 427 losses, 1093 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (83 moves) lasted longer than 70% of the games on this floor.