Battle chronicle

A new legend is written: our hero challenges Walking Tomb on floor 14.

A cruel blow: Walking Tomb's knight captures our hero's queen on D5.

our hero falls to Walking Tomb's mate. The dungeon does not forgive.

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The battle, move by move

our hero claims the enemy pawn by landing on H6.

From the dark, Walking Tomb pushes the pawn to A2, and our hero's queen takes A1, leaving D1 behind. Check from Walking Tomb: the queen plants itself on E6.

our hero slides the king across the board, from E1 to D2, and right after that with dungeon cunning, Walking Tomb brings the queen to B6. our hero captures the enemy pawn: the queen leaps from A1 to A2.

Walking Tomb's knight reaches B3 and threatens our hero's king.

our hero claims the enemy pawn by landing on D3.

Check from Walking Tomb: the bishop plants itself on A6.

Without hurry or fear, our hero places the king on C3. Walking Tomb gives check with the queen on E3.

our hero's king takes B4, leaving C3 behind. From the shadows, Backstab. Walking Tomb loses a piece to our hero's blade.

Walking Tomb's queen reaches F4 and threatens our hero's king.

our hero slides the king across the board, from B4 to A5. A cruel blow: Walking Tomb's queen captures our hero's rook on H6.

our hero claims the enemy bishop by landing on A6.

Walking Tomb's queen advances from H6 to G6; then our hero advances the king from A6 to B5. Walking Tomb sets the knight on E4, watching every square.

our hero gives check with the queen on A8.

From the dark, Walking Tomb pushes the king to E7. our hero captures the enemy pawn: the queen leaps from A8 to D5.

Walking Tomb gives check with the knight on C3.

our hero slides the king across the board, from B5 to C5. Walking Tomb's knight falls on D5 and tears the queen from our hero.

our hero captures the enemy knight: the king leaps from C5 to D5.

Check from Walking Tomb: the queen plants itself on E6.

our hero advances the king from D5 to D4, and walking Tomb sets the queen on G6, watching every square. Without hurry or fear, our hero places the king on E5.

Walking Tomb's queen reaches D6 and threatens our hero's king.

our hero claims the enemy pawn by landing on F5.

Check from Walking Tomb: the queen plants itself on D3.

our hero slides the king across the board, from F5 to G5. Walking Tomb gives check with the queen on G3.

With a steady hand, our hero brings the king to H6. Walking Tomb's edge falls on G6 and it is mate against our hero.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 29 s
Moves
38
How it ended
checkmate
Captures (hero / opponent)
7 / 2
Material captured (hero / opponent)
11 / 14
First capture
move 0
Skills used
1

Floor 14 statistics

Against Walking Tomb, heroes have won 50% of 191 finished games (95 wins, 74 losses, 22 draws). Average length: 37 moves. Average game time: 1 min 50 s. Most common ending: checkmate.

This game (38 moves) lasted longer than 59% of the games on this floor.

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