Battle chronicle
In the depths of Sewers, our hero faces Alpha Bat.
our hero answers with fury: the pawn leaps from E2 to D3 and captures the enemy rook.
In the end, our hero delivers checkmate and Alpha Bat flees the board.
Loading…
The battle, move by move
From E2 to D3, our hero's pawn swallows Alpha Bat's rook.
From the dark, Alpha Bat pushes the pawn to F6. A clean strike: our hero's pawn topples the pawn on E4.
Alpha Bat captures the pawn on G2 and puts our hero in check.
From F1 to G2, our hero's bishop swallows Alpha Bat's knight.
Check from Alpha Bat: the bishop plants itself on B4.
With a steady hand, our hero brings the king to E2. Alpha Bat advances to C1 and claims our bishop.
From D1 to C1, our hero's queen swallows Alpha Bat's bishop.
Alpha Bat sets the pawn on E6, watching every square. our hero gives check with the queen on C8.
From the dark, Alpha Bat pushes the king to E7, and right after that our hero's rook takes A8, leaving A1 behind. Alpha Bat answers by moving the bishop from B4 to D2.
Check: our hero tightens the net by bringing the queen to E8.
With dungeon cunning, Alpha Bat brings the king to D6. From E4 to F5, our hero's pawn swallows Alpha Bat's pawn.
Check from Alpha Bat: the pawn plants itself on D3.
A clean strike: our hero's king topples the bishop on D2.
Alpha Bat sets the king on E5, watching every square. From G2 to H3, our hero's bishop swallows Alpha Bat's pawn.
From the dark, Alpha Bat pushes the pawn to D5. By taking the pawn on E6, our hero drives Alpha Bat into check.
Alpha Bat answers by moving the king from E5 to F4. Mate. our hero's queen on E3 leaves Alpha Bat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 8 s
- Moves
- 25
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 18 / 4
- First capture
- move 0
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (25 moves) lasted longer than 30% of the games on this floor.