Battle chronicle

our hero draws pieces against Alpha Bat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival rook on E4.

Alpha Bat's edge closes the game: mate against our hero.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on H3.

With dungeon cunning, Alpha Bat brings the bishop to E6. With a steady hand, our hero brings the king to F2, and alpha Bat's bishop advances from E6 to B3.

our hero advances the king from F2 to G2, while alpha Bat sets the bishop on C2, watching every square. Without hurry or fear, our hero places the king on F2.

Check from Alpha Bat: the pawn plants itself on E3.

our hero's king takes F3, leaving F2 behind. Alpha Bat gives check with the bishop on D1.

our hero slides the king across the board, from F3 to E4. Alpha Bat's rook reaches E5 and threatens our hero's king.

A clean strike: our hero's king topples the pawn on D4.

Check from Alpha Bat: the rook plants itself on E4.

From D4 to E4, our hero's king swallows Alpha Bat's rook.

Alpha Bat gives check with the knight on C5.

Without hurry or fear, our hero places the king on D5. From the dark, Alpha Bat pushes the pawn to E5. From D5 to D6, our hero's king swallows Alpha Bat's pawn.

Check from Alpha Bat: the bishop plants itself on F8.

A clean strike: our hero's king topples the pawn on E5.

With dungeon cunning, Alpha Bat brings the knight to B3. From E5 to F4, our hero's king swallows Alpha Bat's pawn.

Alpha Bat's bishop reaches H6 and threatens our hero's king.

our hero advances the king from F4 to E4, while alpha Bat sets the pawn on E2, watching every square. From E4 to D3, our hero's king swallows Alpha Bat's pawn.

From the dark, Alpha Bat pushes the knight to A1; then our hero's king takes C3, leaving D3 behind. Alpha Bat's pawn crowns on E1 and a hostile queen is born.

our hero slides the king across the board, from C3 to D3, and with dungeon cunning, Alpha Bat brings the knight to B3. With a steady hand, our hero brings the king to C3, while alpha Bat's queen advances from E1 to E2.

our hero advances the king from C3 to B4. Alpha Bat's queen reaches G4 and threatens our hero's king.

Without hurry or fear, our hero places the king on A3. Check from Alpha Bat: the bishop plants itself on F8.

our hero's king takes B2, leaving A3 behind. Alpha Bat gives check with the bishop on A3.

A clean strike: our hero's king topples the bishop on A3.

With dungeon cunning, Alpha Bat brings the knight to C1. With a steady hand, our hero brings the king to B2, and alpha Bat's queen advances from G4 to G6.

A clean strike: our hero's king topples the knight on C1.

Alpha Bat sets the queen on F6, watching every square. From C1 to D1, our hero's king swallows Alpha Bat's bishop.

From the dark, Alpha Bat pushes the queen to C6; then our hero's pawn takes D3, leaving D2 behind. Check from Alpha Bat: the queen plants itself on F3.

our hero slides the king across the board, from D1 to D2, and with dungeon cunning, Alpha Bat brings the queen to F7. With a steady hand, our hero brings the pawn to D4.

Alpha Bat's queen reaches F2 and threatens our hero's king.

our hero advances the king from D2 to D3. Check from Alpha Bat: the queen plants itself on F3.

Without hurry or fear, our hero places the king on C4. Alpha Bat gives check with the queen on F1.

our hero's king takes C5, leaving C4 behind. Alpha Bat answers by moving the queen from F1 to F4; then our hero slides the pawn across the board, from D4 to D5.

Check from Alpha Bat: the queen plants itself on B4.

With a steady hand, our hero brings the king to C6. Alpha Bat gives check with the queen on A4.

our hero advances the king from C6 to C5, while alpha Bat sets the queen on F4, watching every square. Without hurry or fear, our hero places the pawn on D6.

From the dark, Alpha Bat pushes the queen to F3; then our hero's king takes B6, leaving C5 behind. Alpha Bat answers by moving the king from E8 to D7, and right after that our hero slides the king across the board, from B6 to C5.

Alpha Bat's queen reaches A3 and threatens our hero's king.

With a steady hand, our hero brings the king to D5, while alpha Bat's queen advances from A3 to A7. our hero advances the king from D5 to E5, and alpha Bat sets the queen on B6, watching every square.

Without hurry or fear, our hero places the king on D5. From the dark, Alpha Bat pushes the queen to A6, and right after that our hero's king takes C5, leaving D5 behind.

Check from Alpha Bat: the queen plants itself on C8.

our hero slides the king across the board, from C5 to D5. Alpha Bat gives check with the queen on A8.

With a steady hand, our hero brings the king to C5. Alpha Bat's queen reaches C8 and threatens our hero's king.

our hero advances the king from C5 to D5. Check from Alpha Bat: the queen plants itself on G8.

Without hurry or fear, our hero places the king on E5. From the dark, Alpha Bat pushes the king to E8.

Check: our hero tightens the net by bringing the pawn to D7.

Alpha Bat advances to D7 and claims our pawn.

our hero slides the king across the board, from E5 to F4. Check from Alpha Bat: the queen plants itself on G3.

With a steady hand, our hero brings the king to F5. Alpha Bat captures the pawn on H3 and puts our hero in check.

our hero advances the king from F5 to F4. Alpha Bat's queen reaches F1 and threatens our hero's king.

Without hurry or fear, our hero places the king on E3. Check from Alpha Bat: the queen plants itself on C1.

our hero's king takes F2, leaving E3 behind. Alpha Bat gives check with the queen on F4.

our hero slides the king across the board, from F2 to G2. Alpha Bat's queen reaches G4 and threatens our hero's king.

With a steady hand, our hero brings the king to F2. Check from Alpha Bat: the queen plants itself on D4.

our hero advances the king from F2 to F3, while alpha Bat sets the queen on B6, watching every square. Without hurry or fear, our hero places the king on G4.

From the dark, Alpha Bat pushes the king to E7. A clean strike: our hero's king topples the pawn on H4.

Alpha Bat answers by moving the queen from B6 to C6, and right after that our hero slides the king across the board, from H4 to H5. With dungeon cunning, Alpha Bat brings the queen to G2.

With a steady hand, our hero brings the king to H6, while alpha Bat's queen advances from G2 to G3. our hero advances the king from H6 to H7, and alpha Bat sets the king on F6, watching every square.

Without hurry or fear, our hero places the king on H6. Checkmate: Alpha Bat finishes our hero on H4.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 14 s
Moves
118
How it ended
checkmate
Captures (hero / opponent)
11 / 2
Material captured (hero / opponent)
21 / 2
First capture
move 0

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (118 moves) lasted longer than 99% of the games on this floor.

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