Battle chronicle

The duel begins: our hero against Alpha Bat on floor 8.

our hero answers with fury: the rook leaps from B5 to B3 and captures the enemy rook.

Neither our hero nor Alpha Bat claims victory. A draw on the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from G2 to H3.

Alpha Bat's pawn advances from F4 to F3. our hero advances the king from E1 to F2, and right after that alpha Bat sets the rook on E5, watching every square.

our hero gives check with the rook on A8.

From the dark, Alpha Bat pushes the knight to B8. our hero captures the knight on B8 and leaves Alpha Bat in check.

Alpha Bat answers by moving the king from E8 to D7, and our hero slides the rook across the board, from B8 to B3. With dungeon cunning, Alpha Bat brings the rook to G5.

With a steady hand, our hero brings the rook to B4, and right after that alpha Bat's pawn advances from E7 to E5. our hero advances the rook from B4 to B5.

Alpha Bat gives check with the pawn on E3.

our hero claims the enemy pawn by landing on F3.

Alpha Bat's rook reaches F5 and threatens our hero's king.

our hero's king takes E4, leaving F3 behind. Check from Alpha Bat: the rook plants itself on F4.

our hero claims the enemy pawn by landing on D3.

Alpha Bat gives check with the bishop on G6.

With a steady hand, our hero brings the king to E2. Alpha Bat's bishop reaches D3 and threatens our hero's king.

our hero claims the enemy bishop by landing on D3.

In that instant, Backstab: one of Alpha Bat's pieces vanishes without a trace.

Check from Alpha Bat: the rook plants itself on F3.

Without hurry or fear, our hero places the king on E2, while from the dark, Alpha Bat pushes the rook to B3. our hero claims the enemy rook by landing on B3.

Alpha Bat answers by moving the king from D7 to E7; then our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Alpha Bat brings the bishop to E3, and right after that with a steady hand, our hero brings the king to F3.

Alpha Bat's bishop advances from E3 to F4; then our hero advances the king from F3 to G4. Alpha Bat sets the king on F7, watching every square.

our hero claims the enemy pawn by landing on H4.

From the dark, Alpha Bat pushes the king to F6. our hero's rook takes C3, leaving B3 behind. A cruel blow: Alpha Bat's pawn captures our hero's rook on C3.

our hero claims the enemy pawn by landing on C3.

Alpha Bat's bishop reaches G3 and threatens our hero's king.

our hero captures the enemy bishop: the king leaps from H4 to G3.

Alpha Bat's king advances from F6 to G5, and right after that our hero advances the pawn from C3 to C4. Alpha Bat sets the king on F6, watching every square.

Without hurry or fear, our hero places the pawn on C5. A cruel blow: Alpha Bat's pawn captures our hero's pawn on C5.

our hero's pawn takes H4, leaving H3 behind, and alpha Bat answers by moving the king from F6 to E6. our hero slides the pawn across the board, from H4 to H5.

With dungeon cunning, Alpha Bat brings the king to F5, and right after that with a steady hand, our hero brings the pawn to H6. Alpha Bat's pawn advances from C5 to C4; then our hero advances the pawn from H6 to H7.

Alpha Bat sets the pawn on C3, watching every square. our hero's pawn crowns on H8 and becomes a queen.

From the dark, Alpha Bat pushes the pawn to C2. our hero's queen takes H1, leaving H8 behind, while alpha Bat answers by moving the king from F5 to E6.

our hero slides the queen across the board, from H1 to C1. With dungeon cunning, Alpha Bat brings the pawn to E4.

our hero captures the enemy pawn: the pawn leaps from D3 to E4.

Alpha Bat's king advances from E6 to D6. our hero claims the enemy pawn by landing on C2.

Alpha Bat sets the king on E5, watching every square. Without hurry or fear, our hero places the king on F3, while from the dark, Alpha Bat pushes the king to D6.

our hero's queen takes E2, leaving C2 behind, and alpha Bat answers by moving the king from D6 to E5. our hero slides the king across the board, from F3 to E3.

With dungeon cunning, Alpha Bat brings the king to E6, and right after that with a steady hand, our hero brings the king to D3. Alpha Bat's king advances from E6 to F6; then our hero advances the king from D3 to D4.

Alpha Bat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on E5, and from the dark, Alpha Bat pushes the king to F7.

our hero's king takes D5, leaving D4 behind, while alpha Bat answers by moving the king from F7 to G8. our hero slides the pawn across the board, from E5 to E6.

With dungeon cunning, Alpha Bat brings the king to F8; then with a steady hand, our hero brings the king to D6. Alpha Bat's king advances from F8 to G7, and right after that our hero advances the pawn from E6 to E7.

Alpha Bat sets the king on H6, watching every square. Without hurry or fear, our hero places the king on D7, while from the dark, Alpha Bat pushes the king to G7.

our hero's pawn crowns on E8 and becomes a queen.

Alpha Bat answers by moving the king from G7 to H6; then our hero slides the queen across the board, from E2 to E5. With dungeon cunning, Alpha Bat brings the king to H7, and right after that with a steady hand, our hero brings the queen to E6.

The duel ends in a draw: our hero and Alpha Bat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 51 s
Moves
91
How it ended
stalemate
Captures (hero / opponent)
11 / 2
Material captured (hero / opponent)
21 / 6
First capture
move 0
Skills used
1

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (91 moves) lasted longer than 93% of the games on this floor.

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