Battle chronicle

In the depths of Sewers, our hero faces Alpha Bat.

With an adventurer's precision, our hero takes the rival queen on D1.

Alpha Bat falls to our hero's mate. The legend grows.

Loading…

The battle, move by move

From G2 to H3, our hero's pawn swallows Alpha Bat's pawn.

Alpha Bat answers by moving the bishop from E7 to H4; then our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Alpha Bat brings the king to F7.

From F3 to H4, our hero's knight swallows Alpha Bat's bishop.

Alpha Bat moves the pawn from D3 to E2 and topples our hero's pawn.

A clean strike: our hero's knight topples the pawn on F5.

In that instant, Backstab: one of Alpha Bat's pieces vanishes without a trace.

Alpha Bat's pawn crowns on D1 and a hostile queen is born.

From E1 to D1, our hero's king swallows Alpha Bat's queen.

From the dark, Alpha Bat pushes the pawn to E3. A clean strike: our hero's pawn topples the pawn on E3.

Alpha Bat answers by moving the king from F7 to G6. From E3 to D4, our hero's pawn swallows Alpha Bat's pawn.

With dungeon cunning, Alpha Bat brings the pawn to D5, while with a steady hand, our hero brings the knight to G7. Alpha Bat's king advances from G6 to H7, and our hero advances the knight from G7 to H5.

Alpha Bat sets the king on H8, watching every square. Without hurry or fear, our hero places the knight on F6, and right after that from the dark, Alpha Bat pushes the king to G7.

From F6 to D5, our hero's knight swallows Alpha Bat's pawn.

Alpha Bat answers by moving the king from G7 to G8. Check: our hero tightens the net by bringing the knight to E7.

With dungeon cunning, Alpha Bat brings the king to G7. our hero gives check with the knight on F5.

Alpha Bat's king advances from G7 to F6, while our hero advances the knight from F5 to H6. Alpha Bat sets the king on G7, watching every square.

Without hurry or fear, our hero places the knight on G4; then from the dark, Alpha Bat pushes the king to G8. our hero's knight takes E3, leaving G4 behind, and right after that alpha Bat answers by moving the king from G8 to H8.

our hero slides the pawn across the board, from A2 to A4. With dungeon cunning, Alpha Bat brings the king to G7, while with a steady hand, our hero brings the rook to A3.

Alpha Bat's king advances from G7 to G6, and our hero advances the rook from A3 to B3. Alpha Bat sets the pawn on D5, watching every square.

Without hurry or fear, our hero places the rook on B5, and right after that from the dark, Alpha Bat pushes the king to F7. our hero's rook takes C5, leaving B5 behind; then alpha Bat answers by moving the king from F7 to E6.

A clean strike: our hero's knight topples the pawn on D5.

With dungeon cunning, Alpha Bat brings the king to D7, and with a steady hand, our hero brings the knight to E7. Alpha Bat's king advances from D7 to D8.

Check: our hero tightens the net by bringing the rook to D5.

Alpha Bat advances to E7 and claims our knight.

Without hurry or fear, our hero places the pawn on A5; then from the dark, Alpha Bat pushes the king to F7. our hero's pawn takes A6, leaving A5 behind, and right after that alpha Bat answers by moving the king from F7 to E7.

our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Alpha Bat brings the king to F7. Promotion: on A8, our hero turns a pawn into a queen.

Alpha Bat's king advances from F7 to G7, and our hero advances the rook from D5 to D6. Alpha Bat sets the king on F7, watching every square.

Without hurry or fear, our hero places the rook on H6, and right after that from the dark, Alpha Bat pushes the king to G7. our hero's pawn takes D5, leaving D4 behind; then alpha Bat answers by moving the king from G7 to F7.

our hero slides the pawn across the board, from D5 to D6. With dungeon cunning, Alpha Bat brings the king to G7, and with a steady hand, our hero brings the rook to H5.

Alpha Bat's king advances from G7 to F6, while our hero advances the pawn from D6 to D7. Alpha Bat sets the king on F7, watching every square.

Promotion: on D8, our hero turns a pawn into a queen.

From the dark, Alpha Bat pushes the king to E6. our hero's queen takes C7, leaving D8 behind, and right after that alpha Bat answers by moving the king from E6 to F6.

our hero gives check with the queen on B6.

With dungeon cunning, Alpha Bat brings the king to F7. Mate. our hero's rook on H7 leaves Alpha Bat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 15 s
Moves
75
How it ended
checkmate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
18 / 13
First capture
move 0
Skills used
1

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (75 moves) lasted longer than 80% of the games on this floor.

More from floor 8