Battle chronicle
our hero draws pieces against Alpha Bat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival bishop on C7.
Draw. The dungeon keeps the names of our hero and Alpha Bat.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on H3.
Check from Alpha Bat: the pawn plants itself on D2.
From E1 to D2, our hero's king swallows Alpha Bat's pawn.
Alpha Bat gives check with the pawn on E3.
our hero advances the king from D2 to E2, while alpha Bat sets the king on F8, watching every square. Without hurry or fear, our hero places the king on F3.
From the dark, Alpha Bat pushes the pawn to D5. A clean strike: our hero's king topples the pawn on F4.
our hero activates Backstab and silently removes a threat from Alpha Bat.
Alpha Bat answers by moving the king from F8 to F7, and our hero slides the king across the board, from F4 to F3. With dungeon cunning, Alpha Bat brings the bishop to H4, while with a steady hand, our hero brings the king to F4.
Alpha Bat's pawn advances from D7 to D6, and our hero advances the king from F4 to F3. our hero activates Backstab and silently removes a threat from Alpha Bat.
Alpha Bat sets the king on G8, watching every square, and right after that without hurry or fear, our hero places the king on F4. From the dark, Alpha Bat pushes the pawn to D3; then our hero's king takes E3, leaving F4 behind.
Alpha Bat answers by moving the king from G8 to H7. A clean strike: our hero's king topples the pawn on D3.
With dungeon cunning, Alpha Bat brings the king to H6. With a steady hand, our hero brings the king to E3, while alpha Bat's king advances from H6 to G5.
our hero advances the king from E3 to F3. Alpha Bat sets the bishop on G3, watching every square.
From H4, our hero's pawn forces Alpha Bat to defend.
Alpha Bat moves the bishop from G3 to H4 and topples our hero's pawn.
our hero's king takes G2, leaving F3 behind, and alpha Bat answers by moving the king from G5 to G6. our hero slides the king across the board, from G2 to H3, while with dungeon cunning, Alpha Bat brings the bishop to E1.
With a steady hand, our hero brings the king to G2, and alpha Bat's bishop advances from E1 to A5. our hero advances the king from G2 to F3.
Alpha Bat sets the king on F5, watching every square, and right after that without hurry or fear, our hero places the king on E3. Check from Alpha Bat: the pawn plants itself on D4.
From E3 to D4, our hero's king swallows Alpha Bat's pawn.
Alpha Bat answers by moving the bishop from A5 to C7. our hero slides the king across the board, from D4 to D5, and with dungeon cunning, Alpha Bat brings the king to F6.
With a steady hand, our hero brings the king to C6, while alpha Bat's king advances from F6 to E7. A clean strike: our hero's king topples the bishop on C7.
Alpha Bat sets the pawn on D5, watching every square; then without hurry or fear, our hero places the king on C6. From the dark, Alpha Bat pushes the king to D8.
A clean strike: our hero's king topples the pawn on D5.
Neither our hero nor Alpha Bat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 49 s
- Moves
- 49
- How it ended
- draw
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 9 / 1
- First capture
- move 0
- Skills used
- 2
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 57% of the games on this floor.