Battle chronicle
A new legend is written: our hero challenges Walking Tomb on floor 14.
our hero's pawn lands on A3 and defeats Walking Tomb's queen!
Checkmate! our hero topples Walking Tomb and claims victory.
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The battle, move by move
our hero claims the enemy queen by landing on A3.
Walking Tomb answers by moving the pawn from H6 to H5, and our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Walking Tomb brings the king to E7.
From A3, our hero's bishop forces Walking Tomb to defend.
Walking Tomb's knight advances from D5 to B4. our hero captures the knight on B4 and leaves Walking Tomb in check.
Walking Tomb sets the king on F7, watching every square, while without hurry or fear, our hero places the rook on F1. From the dark, Walking Tomb pushes the king to E6, and our hero's rook takes F4, leaving F1 behind.
Walking Tomb answers by moving the king from E6 to E5, while our hero slides the rook across the board, from F4 to H4. With dungeon cunning, Walking Tomb brings the bishop to G6.
With a steady hand, our hero brings the bishop to E7; then walking Tomb's pawn advances from F5 to F4. our hero advances the pawn from G2 to G4.
our hero activates Backstab and silently removes a threat from Walking Tomb.
Walking Tomb sets the pawn on D6, watching every square. our hero captures the enemy pawn: the pawn leaps from G4 to H5.
From the dark, Walking Tomb pushes the king to D5. our hero claims the enemy bishop by landing on G6.
Walking Tomb answers by moving the king from D5 to E6; then our hero slides the bishop across the board, from E7 to F8. With dungeon cunning, Walking Tomb brings the pawn to F5, and right after that with a steady hand, our hero brings the pawn to G7.
Walking Tomb's king advances from E6 to E5. our hero's pawn crowns on G8 and becomes a queen.
Walking Tomb sets the pawn on F4, watching every square. From G5, our hero's queen forces Walking Tomb to defend.
From the dark, Walking Tomb pushes the king to E6. our hero captures the enemy pawn: the rook leaps from H4 to F4.
Walking Tomb answers by moving the king from E6 to D7. our hero claims the enemy pawn by landing on D4.
With dungeon cunning, Walking Tomb brings the king to E8. our hero captures the enemy pawn: the rook leaps from D4 to D3.
Walking Tomb's pawn advances from B6 to B5. our hero claims the enemy pawn by landing on B5.
Walking Tomb's king falls on F8 and tears the bishop from our hero.
our hero captures the enemy pawn: the rook leaps from D3 to D6.
From the dark, Walking Tomb pushes the king to E8. our hero's rook takes B6, leaving D6 behind, and walking Tomb answers by moving the king from E8 to F7.
our hero captures the pawn on B7 and leaves Walking Tomb in check.
With dungeon cunning, Walking Tomb brings the king to E8. And it is checkmate: our hero ends the game on G8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 5 s
- Moves
- 45
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 22 / 3
- First capture
- move 0
- Skills used
- 1
Floor 14 statistics
Against Walking Tomb, heroes have won 50% of 191 finished games (95 wins, 74 losses, 22 draws). Average length: 37 moves. Average game time: 1 min 50 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 68% of the games on this floor.