Battle chronicle

A new legend is written: Benjamín A. challenges Glade Witch on floor 28.

With an adventurer's precision, Benjamín A. takes the rival knight on D1.

Glade Witch's edge closes the game: mate against Benjamín A..

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The battle, move by move

Benjamín A.'s pawn takes H4, leaving H2 behind. Glade Witch answers by moving the pawn from C6 to C5, and benjamín A. slides the pawn across the board, from H4 to H5.

With dungeon cunning, Glade Witch brings the queen to B4. With a steady hand, Benjamín A. brings the pawn to H6. Glade Witch's knight reaches D1 and threatens Benjamín A.'s king.

Benjamín A. captures the enemy knight: the king leaps from E1 to D1.

Mate. Glade Witch closes the net and Benjamín A. falls on B1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
22 s
Moves
8
How it ended
checkmate
Captures (hero / opponent)
1 / 0
Material captured (hero / opponent)
3 / 0
First capture
move 3

Floor 28 statistics

Against Glade Witch, heroes have won 26% of 77 finished games (20 wins, 54 losses, 3 draws). Average length: 22 moves. Average game time: 2 min 10 s. Most common ending: checkmate.

This game (8 moves) lasted longer than 44% of the games on this floor.

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