Battle chronicle

A new legend is written: our hero challenges Skeleton on floor 11.

our hero answers with fury: the king leaps from E1 to D2 and captures the enemy rook.

Neither our hero nor Skeleton claims victory. A draw on the board.

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The battle, move by move

our hero claims the enemy bishop by landing on B3.

Skeleton's rook advances from E6 to E5. our hero advances the pawn from F2 to F4; then skeleton sets the rook on D5, watching every square.

Without hurry or fear, our hero places the knight on D2. From the dark, Skeleton pushes the rook to D6, and our hero's pawn takes E4, leaving E2 behind.

Skeleton answers by moving the pawn from G6 to G5. our hero claims the enemy pawn by landing on G5.

Skeleton's pawn falls on G5 and tears the pawn from our hero.

With a steady hand, our hero brings the pawn to G4; then skeleton's pawn advances from A5 to A4. our hero claims the enemy pawn by landing on A4.

our hero activates Backstab and silently removes a threat from Skeleton.

Skeleton sets the pawn on G6, watching every square. Without hurry or fear, our hero places the pawn on H3, while from the dark, Skeleton pushes the pawn to C4.

our hero's rook takes H2, leaving H1 behind, and skeleton answers by moving the pawn from C4 to C3. our hero slides the knight across the board, from D2 to B3.

our hero activates Backstab and silently removes a threat from Skeleton.

With dungeon cunning, Skeleton brings the king to F7. With a steady hand, our hero brings the rook to D2; then skeleton's king advances from F7 to G7.

our hero advances the knight from G1 to E2. After toppling the bishop on C1, Skeleton threatens our hero's king.

our hero claims the enemy rook by landing on C1.

From the dark, Skeleton pushes the pawn to A5. our hero captures the enemy pawn: the knight leaps from B3 to A5.

A cruel blow: Skeleton's rook captures our hero's rook on D2.

our hero claims the enemy rook by landing on D2.

With dungeon cunning, Skeleton brings the king to F7. With a steady hand, our hero brings the pawn to E5, and right after that skeleton's knight advances from C7 to E6.

our hero advances the knight from A5 to C6. Skeleton sets the king on E8, watching every square, while without hurry or fear, our hero places the pawn on A5.

From the dark, Skeleton pushes the king to D7, and our hero's bishop takes B5, leaving F1 behind. Skeleton answers by moving the knight from E6 to C5.

our hero slides the knight across the board, from C1 to D3. Skeleton's knight reaches B3 and threatens our hero's king.

With a steady hand, our hero brings the king to C3; then skeleton's king advances from D7 to C7. our hero captures the enemy knight: the king leaps from C3 to B3.

Skeleton sets the king on C8, watching every square, and without hurry or fear, our hero places the pawn on E6. From the dark, Skeleton pushes the king to C7, while our hero's pawn takes E7, leaving E6 behind.

Skeleton answers by moving the king from C7 to D6. our hero's pawn crowns on E8 and becomes a queen.

With dungeon cunning, Skeleton brings the king to C7. Check: our hero tightens the net by bringing the queen to B8.

Skeleton's king advances from C7 to D7, and our hero advances the pawn from A5 to A6. Skeleton sets the king on E6, watching every square, while without hurry or fear, our hero places the pawn on A7.

From the dark, Skeleton pushes the king to F7. Check: our hero tightens the net by bringing the queen to C7.

Skeleton answers by moving the king from F7 to F6. our hero's pawn crowns on A8 and becomes a queen.

With dungeon cunning, Skeleton brings the king to E6. With a steady hand, our hero brings the knight to E5; then skeleton's king advances from E6 to D5.

our hero captures the enemy pawn: the knight leaps from E5 to G6.

Skeleton sets the king on E6, watching every square. our hero gives check with the queen on E8.

From the dark, Skeleton pushes the king to F6, while our hero's queen takes E4, leaving E8 behind.

The duel ends in a draw: our hero and Skeleton withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 19 s
Moves
67
How it ended
stalemate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
20 / 9
First capture
move 0
Skills used
2

Floor 11 statistics

Against Skeleton, heroes have won 52% of 345 finished games (180 wins, 108 losses, 57 draws). Average length: 40 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (67 moves) lasted longer than 86% of the games on this floor.

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