Battle chronicle

A new legend is written: our hero challenges Skeleton on floor 11.

our hero answers with fury: the queen leaps from G5 to H6 and captures the enemy rook.

In the end, our hero delivers checkmate and Skeleton flees the board.

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The battle, move by move

our hero claims the enemy bishop by landing on B3.

From the dark, Skeleton pushes the knight to B5, and our hero's pawn takes H4, leaving H2 behind. Skeleton answers by moving the rook from C6 to D6, while our hero slides the knight across the board, from G1 to F3.

With dungeon cunning, Skeleton brings the rook to E7. With a steady hand, our hero brings the pawn to D3; then skeleton's rook advances from D6 to D7.

our hero advances the knight from B1 to D2, and right after that skeleton sets the pawn on G5, watching every square. our hero captures the enemy pawn: the pawn leaps from H4 to G5.

From the dark, Skeleton pushes the rook to D6. our hero claims the enemy pawn by landing on F6.

Skeleton answers by moving the rook from E7 to E6. our hero captures the enemy pawn: the pawn leaps from F6 to G7.

With dungeon cunning, Skeleton brings the rook to D8. our hero's pawn crowns on G8 and becomes a queen.

Skeleton's king advances from E8 to D7. our hero advances the queen from G8 to G5; then skeleton sets the rook on H6, watching every square.

our hero claims the enemy rook by landing on H6.

From the dark, Skeleton pushes the king to C7. our hero captures the enemy pawn: the queen leaps from H6 to A6.

Skeleton answers by moving the knight from B5 to A3. our hero captures the pawn on A5 and leaves Skeleton in check.

With dungeon cunning, Skeleton brings the king to B7. our hero captures the enemy pawn: the queen leaps from A5 to C5.

Skeleton's king advances from B7 to A8. our hero claims the enemy knight by landing on A3.

Skeleton sets the rook on D7, watching every square, and without hurry or fear, our hero places the knight on E5. From the dark, Skeleton pushes the rook to A7.

our hero claims the enemy pawn by landing on B4.

Skeleton answers by moving the rook from A7 to G7. our hero gives check with the queen on F8.

With dungeon cunning, Skeleton brings the king to B7. our hero captures the rook on G7 and leaves Skeleton in check.

Skeleton's king advances from B7 to B8. our hero delivers the final mate from H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 0 s
Moves
39
How it ended
checkmate
Captures (hero / opponent)
11 / 0
Material captured (hero / opponent)
23 / 0
First capture
move 0

Floor 11 statistics

Against Skeleton, heroes have won 52% of 345 finished games (180 wins, 108 losses, 57 draws). Average length: 40 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (39 moves) lasted longer than 50% of the games on this floor.

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