Battle chronicle

A new legend is written: our hero challenges Walking Tomb on floor 14.

our hero answers with fury: the pawn leaps from H3 to G4 and captures the enemy knight.

Checkmate. Walking Tomb defeats our hero on this floor.

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The battle, move by move

our hero advances the pawn from F2 to F3. After toppling the pawn on F3, Walking Tomb threatens our hero's king.

Without hurry or fear, our hero places the king on F1. From the dark, Walking Tomb pushes the queen to D6, while our hero's king takes F2, leaving F1 behind.

Walking Tomb's knight falls on D2 and tears the pawn from our hero.

our hero slides the king across the board, from F2 to E3. Walking Tomb gives check with the knight on C4.

our hero claims the enemy pawn by landing on D3.

Walking Tomb's pawn advances from A3 to A2. our hero advances the king from D3 to C3.

In that instant, Backstab: one of Walking Tomb's pieces vanishes without a trace.

Check from Walking Tomb: the queen plants itself on A3.

Without hurry or fear, our hero places the king on C2, and from the dark, Walking Tomb pushes the knight to G4. our hero's king takes D2, leaving C2 behind.

Walking Tomb's queen reaches A5 and threatens our hero's king.

our hero slides the king across the board, from D2 to E2. Check from Walking Tomb: the queen plants itself on B5.

With a steady hand, our hero brings the king to D1. Walking Tomb's queen advances from B5 to B2, and right after that our hero advances the pawn from H2 to H3.

Walking Tomb sets the pawn on D4, watching every square. our hero captures the enemy knight: the pawn leaps from H3 to G4.

A cruel blow: Walking Tomb's pawn captures our hero's pawn on G4.

our hero's king takes E1, leaving D1 behind. Walking Tomb gives check with the queen on C1.

our hero slides the king across the board, from E1 to E2. With dungeon cunning, Walking Tomb brings the bishop to E4, and right after that with a steady hand, our hero brings the king to F2.

Walking Tomb's bishop advances from E4 to G2. our hero captures the enemy bishop: the king leaps from F2 to G2.

Walking Tomb sets the pawn on D3, watching every square. Without hurry or fear, our hero places the king on F2. Walking Tomb's queen reaches F4 and threatens our hero's king.

our hero's king takes E1, leaving F2 behind. Mate. Walking Tomb closes the net and our hero falls on A1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
47 s
Moves
36
How it ended
checkmate
Captures (hero / opponent)
3 / 3
Material captured (hero / opponent)
7 / 3
First capture
move 1
Skills used
1

Floor 14 statistics

Against Walking Tomb, heroes have won 50% of 191 finished games (95 wins, 74 losses, 22 draws). Average length: 37 moves. Average game time: 1 min 50 s. Most common ending: checkmate.

This game (36 moves) lasted longer than 55% of the games on this floor.

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