Battle chronicle

The duel begins: our hero against Geist on floor 13.

our hero's queen lands on C3 and defeats Geist's rook!

Checkmate! our hero topples Geist and claims victory.

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The battle, move by move

our hero captures the enemy bishop: the knight leaps from B1 to A3.

Geist's rook reaches E5 and threatens our hero's king.

our hero's bishop takes E2, leaving F1 behind. Geist answers by moving the rook from F7 to F3. our hero captures the enemy pawn: the queen leaps from D1 to D4.

With dungeon cunning, Geist brings the rook to G5. our hero claims the enemy pawn by landing on A7.

Geist's bishop advances from G4 to F5. our hero captures the enemy knight: the rook leaps from H1 to H6.

Geist sets the rook on C3, watching every square. our hero claims the enemy knight by landing on A4.

Geist gives check with the rook on G1.

our hero's bishop takes F1, leaving E2 behind. From the shadows, Backstab. Geist loses a piece to our hero's blade.

Geist answers by moving the pawn from B3 to B2, and right after that our hero slides the queen across the board, from A4 to A5. With dungeon cunning, Geist brings the pawn to C5.

our hero captures the enemy rook: the queen leaps from A5 to C3.

Geist's king advances from E8 to D8. our hero claims the enemy pawn by landing on B2.

Geist sets the bishop on G4, watching every square. our hero captures the enemy pawn: the rook leaps from H6 to H7.

From the dark, Geist pushes the king to C8. From H8, our hero's queen forces Geist to defend.

Geist answers by moving the king from C8 to B7. our hero captures the pawn on D7 and leaves Geist in check.

With dungeon cunning, Geist brings the king to C6. our hero gives check with the queen on C8.

Geist's king advances from C6 to D5; then our hero advances the queen from C8 to D8. Geist sets the king on C6, watching every square.

our hero captures the pawn on D6 and leaves Geist in check.

From the dark, Geist pushes the king to B7. our hero gives check with the queen on D7.

Geist answers by moving the king from B7 to B8. From B6, our hero's rook forces Geist to defend.

With dungeon cunning, Geist brings the king to A8. our hero delivers the final mate from B7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 50 s
Moves
37
How it ended
checkmate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
20 / 0
First capture
move 0
Skills used
1

Floor 13 statistics

Against Geist, heroes have won 44% of 238 finished games (104 wins, 93 losses, 41 draws). Average length: 39 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (37 moves) lasted longer than 48% of the games on this floor.

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