Battle chronicle
A new legend is written: our hero challenges Ghoul on floor 16.
our hero answers with fury: the knight leaps from D4 to B3 and captures the enemy queen.
In the end, our hero delivers checkmate and Ghoul flees the board.
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The battle, move by move
Without hurry or fear, our hero places the rook on H3. From the dark, Ghoul pushes the queen to B3, and our hero's knight takes C3, leaving B1 behind.
Ghoul answers by moving the knight from C6 to D4, while our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Ghoul brings the knight to D5.
our hero captures the enemy knight: the knight leaps from F3 to D4.
Ghoul's knight advances from D5 to E7. our hero claims the enemy queen by landing on B3.
Ghoul sets the pawn on B4, watching every square, and without hurry or fear, our hero places the knight on D4. From the dark, Ghoul pushes the king to D8.
our hero claims the enemy pawn by landing on A4.
Ghoul answers by moving the pawn from B7 to B5, and our hero slides the knight across the board, from A4 to B6. From the shadows, Backstab. Ghoul loses a piece to our hero's blade.
With dungeon cunning, Ghoul brings the rook to A8. our hero claims the enemy rook by landing on A8.
Ghoul's pawn advances from A5 to A4; then our hero advances the pawn from F2 to F4. Thanks to Stealth, our hero fools Ghoul on the board.
Ghoul sets the king on E8, watching every square. our hero claims the enemy pawn by landing on H5.
From the dark, Ghoul pushes the knight to F5. our hero captures the enemy knight: the knight leaps from D4 to F5.
Ghoul answers by moving the king from E8 to F8. our hero claims the enemy pawn by landing on A4.
With dungeon cunning, Ghoul brings the king to G8. With a steady hand, our hero brings the queen to A7, and right after that ghoul's pawn advances from B4 to B3.
our hero gives check with the rook on G5.
Ghoul sets the king on H7, watching every square, while without hurry or fear, our hero places the knight on H4. From the dark, Ghoul pushes the king to H8.
Check: our hero tightens the net by bringing the rook to H5.
Ghoul answers by moving the king from H8 to G8. our hero slides the knight across the board, from A8 to B6, and right after that with dungeon cunning, Ghoul brings the pawn to D5.
our hero claims the enemy pawn by landing on D7.
Ghoul's pawn advances from D5 to D4. Check: our hero tightens the net by bringing the queen to B8.
Ghoul sets the king on G7, watching every square, and without hurry or fear, our hero places the knight on E5. From the dark, Ghoul pushes the pawn to B2.
our hero captures the enemy pawn: the bishop leaps from C1 to B2.
Ghoul answers by moving the king from G7 to F6. Check: our hero tightens the net by bringing the rook to H6.
With dungeon cunning, Ghoul brings the king to E7. our hero gives check with the queen on B7.
Ghoul's king advances from E7 to D8. Mate. our hero's rook on H8 leaves Ghoul with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 52 s
- Moves
- 49
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 25 / 0
- First capture
- move 3
- Skills used
- 2
Floor 16 statistics
Against Ghoul, heroes have won 51% of 98 finished games (50 wins, 36 losses, 12 draws). Average length: 41 moves. Average game time: 2 min 16 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 67% of the games on this floor.