Battle chronicle
A new legend is written: our hero challenges Fallen Priest on floor 17.
our hero answers with fury: the pawn leaps from B2 to A3 and captures the enemy queen.
In the end, our hero delivers checkmate and Fallen Priest flees the board.
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The battle, move by move
our hero claims the enemy queen by landing on A3.
Fallen Priest's king advances from E8 to D8. our hero advances the knight from B1 to C3; then fallen Priest sets the pawn on D4, watching every square.
our hero claims the enemy pawn by landing on A4.
From the dark, Fallen Priest pushes the rook to H5, and our hero's bishop takes B2, leaving C1 behind. Fallen Priest answers by moving the rook from H5 to H7, while our hero slides the bishop across the board, from B2 to C1.
With dungeon cunning, Fallen Priest brings the rook to H8. With a steady hand, our hero brings the pawn to G3; then fallen Priest's pawn advances from B6 to B5.
our hero advances the knight from A4 to B2, and right after that fallen Priest sets the knight on G4, watching every square. our hero captures the enemy pawn: the pawn leaps from G3 to F4.
A cruel blow: Fallen Priest's rook captures our hero's pawn on H2.
our hero claims the enemy rook by landing on H2.
Fallen Priest's knight falls on F2 and tears the pawn from our hero.
our hero captures the enemy knight: the king leaps from E1 to F2.
With dungeon cunning, Fallen Priest brings the pawn to B4. our hero claims the enemy pawn by landing on B4.
Fallen Priest's bishop advances from A7 to B8. our hero gives check with the rook on H8.
Fallen Priest sets the king on D7, watching every square. our hero claims the enemy bishop by landing on B8.
From the dark, Fallen Priest pushes the king to C7, and our hero's rook takes E8, leaving B8 behind. Fallen Priest answers by moving the king from C7 to D7, while our hero slides the rook across the board, from E8 to H8.
Fallen Priest's pawn falls on B4 and tears the pawn from our hero.
our hero captures the enemy pawn: the knight leaps from B2 to C4.
our hero activates Backstab and silently removes a threat from Fallen Priest.
Fallen Priest's king advances from D7 to C7. our hero claims the enemy pawn by landing on A5.
Fallen Priest sets the pawn on D3, watching every square. our hero captures the enemy pawn: the pawn leaps from C2 to D3.
From the dark, Fallen Priest pushes the pawn to E5. From C2, our hero's queen forces Fallen Priest to defend.
Fallen Priest answers by moving the king from C7 to D6. Check: our hero tightens the net by bringing the rook to H6.
With dungeon cunning, Fallen Priest brings the king to D7. our hero gives check with the queen on C6.
Fallen Priest's king advances from D7 to D8; then our hero advances the rook from H6 to H7. Fallen Priest sets the pawn on E4, watching every square.
our hero delivers the final mate from A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 31 s
- Moves
- 45
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 3
- Material captured (hero / opponent)
- 26 / 3
- First capture
- move 0
- Skills used
- 1
Floor 17 statistics
Against Fallen Priest, heroes have won 41% of 87 finished games (36 wins, 37 losses, 14 draws). Average length: 37 moves. Average game time: 2 min 36 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 63% of the games on this floor.