Battle chronicle
The duel begins: our hero against Swarm on floor 26.
The battle stretches to 10 moves.
Swarm's edge closes the game: mate against our hero.
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The battle, move by move
our hero's king takes F1, leaving E1 behind. Swarm answers by moving the pawn from C7 to C6, while our hero slides the king across the board, from F1 to G1.
With dungeon cunning, Swarm brings the pawn to D4. With a steady hand, our hero brings the king to F1; then swarm's knight advances from D6 to F7.
our hero advances the king from F1 to G1, and right after that swarm sets the pawn on D6, watching every square. Without hurry or fear, our hero places the king on F1.
Checkmate: Swarm finishes our hero on C1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 9 s
- Moves
- 10
- How it ended
- checkmate
- Captures (hero / opponent)
- 0 / 0
- Material captured (hero / opponent)
- 0 / 0
Floor 26 statistics
Against Swarm, heroes have won 17% of 150 finished games (26 wins, 123 losses, 1 draws). Average length: 13 moves. Average game time: 53 s. Most common ending: checkmate.
This game (10 moves) lasted longer than 67% of the games on this floor.