Battle chronicle

The duel begins: Benjamín A. against Glade Witch on floor 28.

A clash of 30 moves under the dungeon's gaze.

Benjamín A. falls to Glade Witch's mate. The dungeon does not forgive.

Loading…

The battle, move by move

With a steady hand, Benjamín A. brings the pawn to H4; then glade Witch's pawn advances from B7 to B5. Benjamín A. advances the pawn from H4 to H5, and right after that glade Witch sets the pawn on F6, watching every square.

Without hurry or fear, Benjamín A. places the pawn on H6. From the dark, Glade Witch pushes the bishop to G8, while benjamín A.'s king takes F1, leaving E1 behind.

Glade Witch's pawn reaches E2 and threatens Benjamín A.'s king.

Benjamín A. slides the king across the board, from F1 to G2. Check from Glade Witch: the queen plants itself on E4.

With a steady hand, Benjamín A. brings the king to H3, and right after that glade Witch's queen advances from E4 to G6. Benjamín A. advances the king from H3 to H4; then glade Witch sets the bishop on A2, watching every square.

Without hurry or fear, Benjamín A. places the king on H3. From the dark, Glade Witch pushes the king to D8, and benjamín A.'s king takes H4, leaving H3 behind.

Glade Witch answers by moving the king from D8 to C8, while benjamín A. slides the king across the board, from H4 to H3. With dungeon cunning, Glade Witch brings the bishop to B3.

With a steady hand, Benjamín A. brings the king to H4. On E1, Glade Witch promotes and gains a reinforcing queen.

Benjamín A. advances the king from H4 to H3, and right after that glade Witch sets the queen on G8, watching every square. Without hurry or fear, Benjamín A. places the king on H2.

From the dark, Glade Witch pushes the pawn to F5, while benjamín A.'s king takes H3, leaving H2 behind. Check from Glade Witch: the queen plants itself on E3.

Benjamín A. slides the king across the board, from H3 to H4. Checkmate: Glade Witch finishes Benjamín A. on G4.

Game details

Hero's colour
White
Time control
10+0
Actual duration
55 s
Moves
30
How it ended
checkmate
Captures (hero / opponent)
0 / 0
Material captured (hero / opponent)
0 / 0

Floor 28 statistics

Against Glade Witch, heroes have won 26% of 77 finished games (20 wins, 54 losses, 3 draws). Average length: 22 moves. Average game time: 2 min 10 s. Most common ending: checkmate.

This game (30 moves) lasted longer than 73% of the games on this floor.

More from floor 28