Battle chronicle

A new legend is written: Mon T. challenges Gelatin on floor 7.

With an adventurer's precision, Mon T. takes the rival knight on B3.

Gelatin falls to Mon T.'s mate. The legend grows.

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The battle, move by move

Mon T. claims the enemy knight by landing on B3.

Check from Gelatin: the pawn plants itself on F2.

Mon T. captures the enemy pawn: the king leaps from E1 to F2.

From the dark, Gelatin pushes the pawn to B5. Mon T. claims the enemy pawn by landing on A6.

Gelatin answers by moving the bishop from E4 to H1. Mon T. captures the enemy pawn: the rook leaps from A6 to G6.

With dungeon cunning, Gelatin brings the bishop to A8. Mon T. claims the enemy pawn by landing on G5.

Gelatin's pawn advances from E7 to E6. Mon T. captures the enemy pawn: the rook leaps from G5 to B5.

Gelatin sets the bishop on C6, watching every square. Mon T. gives check with the rook on B8.

From the dark, Gelatin pushes the king to E7, and mon T.'s knight takes F3, leaving G1 behind. Gelatin answers by moving the bishop from C6 to D7, while mon T. slides the knight across the board, from F3 to G5.

With dungeon cunning, Gelatin brings the pawn to E5. With a steady hand, Mon T. brings the rook to G8; then gelatin's king advances from E7 to F6.

Mon T. advances the rook from G8 to D8, and right after that gelatin sets the bishop on G4, watching every square. Without hurry or fear, Mon T. places the pawn on C4.

From the dark, Gelatin pushes the pawn to E4. Mon T. captures the pawn on E4 and leaves Gelatin in check.

Gelatin answers by moving the king from F6 to E6, and mon T. slides the rook across the board, from D8 to G8. With dungeon cunning, Gelatin brings the bishop to D1.

Mon T. claims the enemy pawn by landing on G7.

Gelatin's bishop advances from D1 to H5. Mon T. advances the pawn from C4 to C5; then gelatin sets the bishop on E2, watching every square.

Without hurry or fear, Mon T. places the pawn on C6. From the dark, Gelatin pushes the bishop to C4, and mon T.'s pawn takes C7, leaving C6 behind.

Gelatin answers by moving the bishop from C4 to D5. Mon T.'s pawn crowns on C8 and becomes a queen.

With dungeon cunning, Gelatin brings the king to E5. With a steady hand, Mon T. brings the knight to G3; then gelatin's bishop advances from D5 to F7.

Check: Mon T. tightens the net by bringing the queen to F5.

Gelatin sets the king on D6, watching every square. Mon T. captures the enemy bishop: the rook leaps from G7 to F7.

From the dark, Gelatin pushes the king to C6. From F6, Mon T.'s rook forces Gelatin to defend.

Gelatin answers by moving the king from C6 to B7. Check: Mon T. tightens the net by bringing the queen to D7.

With dungeon cunning, Gelatin brings the king to A8. And it is checkmate: Mon T. ends the game on F8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 43 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
13 / 0
First capture
move 0

Floor 7 statistics

Against Gelatin, heroes have won 47% of 295 finished games (140 wins, 67 losses, 88 draws). Average length: 55 moves. Average game time: 2 min 45 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 42% of the games on this floor.

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