Battle chronicle

A new legend is written: our hero challenges Alpha Bat on floor 8.

Alpha Bat advances its king to F5 and claims our queen.

Draw. The dungeon keeps the names of our hero and Alpha Bat.

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The battle, move by move

our hero claims the enemy pawn by landing on H3.

Alpha Bat's rook advances from H4 to H6. our hero advances the knight from G1 to F3.

A cruel blow: Alpha Bat's pawn captures our hero's knight on F3.

our hero claims the enemy pawn by landing on F3.

From the dark, Alpha Bat pushes the rook to G6. our hero captures the enemy pawn: the pawn leaps from C2 to D3.

Alpha Bat answers by moving the rook from G6 to H6, while our hero slides the pawn across the board, from B2 to B4. With dungeon cunning, Alpha Bat brings the bishop to C7.

With a steady hand, our hero brings the pawn to A4; then alpha Bat's king advances from E8 to F8. our hero advances the pawn from A4 to A5.

Alpha Bat's bishop falls on H2 and tears the pawn from our hero.

our hero captures the enemy bishop: the rook leaps from H1 to H2.

Alpha Bat gives check with the rook on E6.

our hero's bishop takes E2, leaving F1 behind. Alpha Bat answers by moving the rook from E6 to G6, and our hero slides the rook across the board, from H2 to G2.

A cruel blow: Alpha Bat's rook captures our hero's rook on G2.

With a steady hand, our hero brings the king to F1, and right after that alpha Bat's rook advances from G2 to G8. our hero advances the queen from D1 to C2; then alpha Bat sets the bishop on B8, watching every square.

Without hurry or fear, our hero places the pawn on A6. From the dark, Alpha Bat pushes the pawn to E6, and our hero's pawn takes A7, leaving A6 behind.

Alpha Bat answers by moving the pawn from F7 to F6, while our hero slides the queen across the board, from C2 to C3. With dungeon cunning, Alpha Bat brings the king to E7.

With a steady hand, our hero brings the pawn to B5; then alpha Bat's bishop advances from B8 to G3. our hero claims the enemy pawn by landing on D4.

Alpha Bat sets the bishop on D6, watching every square. our hero's pawn crowns on A8 and becomes a queen.

Alpha Bat's rook reaches G1 and threatens our hero's king.

our hero claims the enemy rook by landing on G1.

Alpha Bat answers by moving the king from E7 to F7, and our hero slides the queen across the board, from A8 to H8. With dungeon cunning, Alpha Bat brings the bishop to G3.

With a steady hand, our hero brings the king to G2. Alpha Bat's bishop falls on F2 and tears the pawn from our hero.

our hero captures the enemy bishop: the king leaps from G2 to F2.

Alpha Bat sets the pawn on E5, watching every square. our hero captures the pawn on D7 and leaves Alpha Bat in check.

From the dark, Alpha Bat pushes the king to G6. our hero captures the pawn on F5 and leaves Alpha Bat in check.

A cruel blow: Alpha Bat's king captures our hero's queen on F5.

our hero slides the pawn across the board, from F3 to F4, and right after that with dungeon cunning, Alpha Bat brings the king to G6. our hero captures the enemy pawn: the pawn leaps from F4 to E5.

Alpha Bat's king advances from G6 to F7. our hero claims the enemy pawn by landing on F6.

Alpha Bat sets the king on E6, watching every square, and without hurry or fear, our hero places the queen on H6. From the dark, Alpha Bat pushes the king to E5, while our hero's pawn takes B6, leaving B5 behind.

Alpha Bat answers by moving the king from E5 to F5, and our hero slides the pawn across the board, from B6 to B7. With dungeon cunning, Alpha Bat brings the king to E5.

our hero's pawn crowns on B8 and becomes a queen.

Alpha Bat's king advances from E5 to D4. our hero advances the pawn from F6 to F7; then alpha Bat sets the king on D5, watching every square.

our hero's pawn crowns on F8 and becomes a queen.

From the dark, Alpha Bat pushes the king to D4. our hero gives check with the queen on B2.

Alpha Bat answers by moving the king from D4 to D5, while our hero slides the pawn across the board, from D3 to D4. With dungeon cunning, Alpha Bat brings the king to E4.

With a steady hand, our hero brings the pawn to D5. A cruel blow: Alpha Bat's king captures our hero's pawn on D5.

our hero gives check with the queen on H5.

Alpha Bat sets the king on C6, watching every square, and without hurry or fear, our hero places the queen on F7. From the dark, Alpha Bat pushes the king to D6, while our hero's queen takes B3, leaving B2 behind.

Alpha Bat answers by moving the king from D6 to C6, and our hero slides the queen across the board, from B3 to B4.

Neither our hero nor Alpha Bat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 38 s
Moves
79
How it ended
stalemate
Captures (hero / opponent)
11 / 6
Material captured (hero / opponent)
19 / 20
First capture
move 0

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (79 moves) lasted longer than 84% of the games on this floor.

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