Battle chronicle

In the depths of Sewers, our hero faces Alpha Bat.

our hero answers with fury: the bishop leaps from F1 to G2 and captures the enemy rook.

In the end, our hero delivers checkmate and Alpha Bat flees the board.

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The battle, move by move

Without hurry or fear, our hero places the queen on A4. From the dark, Alpha Bat pushes the rook to C5; then our hero's king takes F2, leaving E1 behind.

Stealth. our hero's trap leaves Alpha Bat confused.

Alpha Bat's rook reaches C2 and threatens our hero's king.

our hero slides the king across the board, from F2 to G1. With dungeon cunning, Alpha Bat brings the pawn to E3. A clean strike: our hero's queen topples the pawn on D4.

our hero activates Backstab and silently removes a threat from Alpha Bat.

Alpha Bat's rook advances from C2 to A2. From D4 to F4, our hero's queen swallows Alpha Bat's pawn.

Alpha Bat's rook reaches G2 and threatens our hero's king.

A clean strike: our hero's bishop topples the rook on G2.

From the dark, Alpha Bat pushes the pawn to D5. From F4 to H4, our hero's queen swallows Alpha Bat's pawn.

Alpha Bat answers by moving the knight from D7 to C5. A clean strike: our hero's queen topples the bishop on H6.

Alpha Bat's pawn reaches H2 and threatens our hero's king.

From H1 to H2, our hero's rook swallows Alpha Bat's pawn.

Alpha Bat's bishop advances from F7 to G6. By taking the bishop on G6, our hero drives Alpha Bat into check.

Alpha Bat sets the king on D7, watching every square. From G2 to D5, our hero's bishop swallows Alpha Bat's pawn.

From the dark, Alpha Bat pushes the knight to E6. By taking the knight on E6, our hero drives Alpha Bat into check.

Alpha Bat answers by moving the king from D7 to D8. From E6 to E3, our hero's queen swallows Alpha Bat's pawn.

With dungeon cunning, Alpha Bat brings the pawn to E6. Check: our hero tightens the net by bringing the rook to H8.

Alpha Bat's king advances from D8 to D7. By taking the pawn on E6, our hero drives Alpha Bat into check.

Alpha Bat sets the king on C7, watching every square. Mate. our hero's queen on C6 leaves Alpha Bat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 11 s
Moves
31
How it ended
checkmate
Captures (hero / opponent)
11 / 0
Material captured (hero / opponent)
21 / 0
First capture
move 3
Skills used
2

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (31 moves) lasted longer than 36% of the games on this floor.

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