Battle chronicle
In the depths of Sewers, Yeray D. faces Alpha Bat.
Alpha Bat advances its bishop to D4 and claims our queen.
Draw. The dungeon keeps the names of Yeray D. and Alpha Bat.
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The battle, move by move
From F1 to H3, Yeray D.'s bishop swallows Alpha Bat's pawn.
With dungeon cunning, Alpha Bat brings the rook to E5. With a steady hand, Yeray D. brings the queen to A4. Alpha Bat gives check with the pawn on D2.
From E1 to D2, Yeray D.'s king swallows Alpha Bat's pawn.
Stealth. Yeray D.'s trap leaves Alpha Bat confused.
Alpha Bat sets the pawn on E6, watching every square. Without hurry or fear, Yeray D. places the rook on F1, and right after that from the dark, Alpha Bat pushes the king to E7.
From A4 to D4, Yeray D.'s queen swallows Alpha Bat's pawn.
Yeray D. activates Backstab and silently removes a threat from Alpha Bat.
Alpha Bat answers by moving the rook from E5 to B5. A clean strike: Yeray D.'s rook topples the pawn on F4.
With dungeon cunning, Alpha Bat brings the rook to D5. From H3 to E6, Yeray D.'s bishop swallows Alpha Bat's pawn.
Alpha Bat's bishop advances from H6 to G7. A clean strike: Yeray D.'s bishop topples the rook on D5.
Alpha Bat sets the knight on B8, watching every square. From D5 to F7, Yeray D.'s bishop swallows Alpha Bat's bishop.
Alpha Bat moves the bishop from G7 to D4 and topples Yeray D.'s queen.
A clean strike: Yeray D.'s rook topples the bishop on D4.
Alpha Bat advances to F7 and claims our bishop.
From D4 to D6, Yeray D.'s rook swallows Alpha Bat's pawn.
With dungeon cunning, Alpha Bat brings the king to F8. Check: Yeray D. tightens the net by bringing the rook to D8.
Alpha Bat's king advances from F8 to F7. From D8 to B8, Yeray D.'s rook swallows Alpha Bat's knight.
Alpha Bat sets the king on G6, watching every square, and right after that without hurry or fear, Yeray D. places the rook on B4. From the dark, Alpha Bat pushes the king to F6.
From B4 to H4, Yeray D.'s rook swallows Alpha Bat's pawn.
Alpha Bat answers by moving the king from F6 to E7. Yeray D. gives check with the rook on E4.
With dungeon cunning, Alpha Bat brings the king to F8. With a steady hand, Yeray D. brings the pawn to H4, while alpha Bat's king advances from F8 to G7.
Yeray D. advances the pawn from H4 to H5. Alpha Bat sets the king on F6, watching every square; then without hurry or fear, Yeray D. places the pawn on H6.
From the dark, Alpha Bat pushes the king to F5, and right after that yeray D.'s rook takes E3, leaving E4 behind. Alpha Bat answers by moving the king from F5 to F4.
Yeray D. slides the rook across the board, from E3 to E1, while with dungeon cunning, Alpha Bat brings the king to F3. With a steady hand, Yeray D. brings the pawn to H7, and alpha Bat's king advances from F3 to G2.
Promotion: on H8, Yeray D. turns a pawn into a queen.
Alpha Bat sets the king on G3, watching every square, and right after that without hurry or fear, Yeray D. places the rook on F1. From the dark, Alpha Bat pushes the king to G2.
Yeray D. gives check with the queen on H1.
Alpha Bat answers by moving the king from G2 to G3. From F3, Yeray D.'s rook forces Alpha Bat to defend.
With dungeon cunning, Alpha Bat brings the king to G4. Check: Yeray D. tightens the net by bringing the queen to H3.
Alpha Bat's king advances from G4 to G5, and right after that yeray D. advances the king from D2 to E3. Alpha Bat sets the king on G6, watching every square; then without hurry or fear, Yeray D. places the king on E4.
From the dark, Alpha Bat pushes the king to G5. Check: Yeray D. tightens the net by bringing the rook to F5.
Alpha Bat answers by moving the king from G5 to G6. Yeray D. slides the queen across the board, from H3 to H8.
Neither Yeray D. nor Alpha Bat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 29 s
- Moves
- 61
- How it ended
- stalemate
- Captures (hero / opponent)
- 11 / 2
- Material captured (hero / opponent)
- 21 / 12
- First capture
- move 0
- Skills used
- 2
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 68% of the games on this floor.