Battle chronicle

In the depths of Sewers, our hero faces Rat King.

Rat King advances its pawn to D1 and claims our queen.

Rat King falls to our hero's mate. The legend grows.

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The battle, move by move

our hero advances the pawn from D2 to D3, and rat King sets the pawn on G5, watching every square. Without hurry or fear, our hero places the pawn on H3.

Thanks to Stealth, our hero fools Rat King on the board.

Rat King gives check with the pawn on C2.

our hero's bishop takes D2, leaving C1 behind. Rat King's pawn crowns on D1 and a hostile knight is born.

A clean strike: our hero's king topples the knight on D1.

Check from Rat King: the knight plants itself on C3.

From D2 to C3, our hero's bishop swallows Rat King's knight.

Rat King's bishop advances from E7 to F8. A clean strike: our hero's bishop topples the bishop on B4.

Rat King sets the pawn on D5, watching every square. From B4 to F8, our hero's bishop swallows Rat King's bishop.

From the dark, Rat King pushes the rook to D8. our hero's knight takes F3, leaving G1 behind. Rat King gives check with the knight on C3.

our hero slides the king across the board, from D1 to D2. With dungeon cunning, Rat King brings the pawn to B5. A clean strike: our hero's king topples the knight on C3.

Rat King's rook advances from D8 to A8, and our hero advances the knight from F3 to D4. Rat King gives check with the rook on C8.

Without hurry or fear, our hero places the king on B4, and right after that from the dark, Rat King pushes the rook to C6. From D4 to C6, our hero's knight swallows Rat King's rook.

Rat King answers by moving the pawn from F5 to F4, while our hero slides the bishop across the board, from F8 to G7. With dungeon cunning, Rat King brings the pawn to D4.

From G7 to F6, our hero's bishop swallows Rat King's pawn.

Rat King's king advances from E8 to D7. A clean strike: our hero's knight topples the pawn on D4.

Rat King sets the king on E8, watching every square. From F6 to G5, our hero's bishop swallows Rat King's pawn.

From the dark, Rat King pushes the king to F8. A clean strike: our hero's bishop topples the pawn on F4.

Rat King answers by moving the pawn from F7 to F5. From F4 to G3, our hero's bishop swallows Rat King's pawn.

With dungeon cunning, Rat King brings the king to G8. A clean strike: our hero's knight topples the pawn on F5.

Rat King's king advances from G8 to F7. From B4 to B5, our hero's king swallows Rat King's pawn.

Rat King sets the king on E6, watching every square. Without hurry or fear, our hero places the pawn on E4, and right after that from the dark, Rat King pushes the king to F7.

our hero's bishop takes E2, leaving F1 behind; then rat King answers by moving the king from F7 to G8. our hero slides the rook across the board, from H1 to C1.

With dungeon cunning, Rat King brings the king to F7. our hero gives check with the rook on C7.

Rat King's king advances from F7 to G6, while our hero advances the king from B5 to C5. Rat King sets the king on F6, watching every square.

Without hurry or fear, our hero places the king on D5; then from the dark, Rat King pushes the king to G6. our hero's king takes E5, leaving D5 behind, and right after that rat King answers by moving the king from G6 to G5.

Mate. our hero's rook on G7 leaves Rat King with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 11 s
Moves
57
How it ended
checkmate
Captures (hero / opponent)
13 / 1
Material captured (hero / opponent)
27 / 9
First capture
move 3
Skills used
1

Floor 10 statistics

Against Rat King, heroes have won 55% of 129 finished games (71 wins, 33 losses, 25 draws). Average length: 44 moves. Average game time: 2 min 4 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 66% of the games on this floor.

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