Battle chronicle
The duel begins: our hero against Rat King on floor 10.
Rat King moves its rook from C3 to B3 and topples our hero's queen!
Neither our hero nor Rat King claims victory. A draw on the board.
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The battle, move by move
With a steady hand, our hero brings the pawn to A3; then rat King's knight advances from A4 to B2. our hero claims the enemy bishop by landing on B4.
Rat King sets the knight on D4, watching every square, and without hurry or fear, our hero places the rook on D1. Check from Rat King: the knight plants itself on F3.
our hero's king takes E2, leaving E1 behind. Rat King answers by moving the pawn from G3 to G2. our hero captures the enemy knight: the king leaps from E2 to F3.
With dungeon cunning, Rat King brings the rook to B7. our hero claims the enemy pawn by landing on G2.
Rat King's king advances from E8 to D7. our hero advances the rook from D1 to B1; then rat King sets the pawn on F4, watching every square.
our hero claims the enemy knight by landing on B2.
From the dark, Rat King pushes the rook to C7, and our hero's rook takes F2, leaving B2 behind. Rat King answers by moving the pawn from F6 to F5.
our hero claims the enemy pawn by landing on F4.
With dungeon cunning, Rat King brings the bishop to D8. our hero captures the enemy pawn: the rook leaps from F4 to F5.
Rat King's bishop advances from D8 to F6. our hero claims the enemy bishop by landing on F6.
Rat King sets the rook on C4, watching every square. our hero captures the pawn on F7 and leaves Rat King in check.
From the dark, Rat King pushes the king to E6, while our hero's pawn takes B5, leaving B4 behind. Rat King answers by moving the rook from C4 to C5, and our hero slides the rook across the board, from F7 to B7.
With dungeon cunning, Rat King brings the pawn to G6. our hero claims the enemy pawn by landing on B6.
Rat King's pawn advances from C3 to C2. our hero advances the rook from B6 to A6; then rat King sets the rook on C3, watching every square.
Without hurry or fear, our hero places the rook on A1. From the dark, Rat King pushes the king to D5, and our hero's pawn takes B6, leaving B5 behind.
Rat King answers by moving the king from D5 to D4, while our hero slides the pawn across the board, from B6 to B7. With dungeon cunning, Rat King brings the king to D5.
our hero's pawn crowns on B8 and becomes a queen.
On C1, Rat King promotes and gains a reinforcing rook.
From B3, our hero's queen forces Rat King to defend.
Rat King's rook falls on B3 and tears the queen from our hero.
our hero captures the enemy rook: the rook leaps from A1 to C1.
Rat King's rook reaches G3 and threatens our hero's king.
our hero claims the enemy rook by landing on G3.
Rat King answers by moving the king from D5 to E5, and our hero slides the rook across the board, from C1 to C6. With dungeon cunning, Rat King brings the pawn to G5.
With a steady hand, our hero brings the king to G4. From the shadows, Backstab. Rat King loses a piece to our hero's blade.
Rat King's pawn advances from D6 to D5; then our hero advances the king from G4 to G5. Rat King sets the king on E4, watching every square.
Without hurry or fear, our hero places the rook on D6, and from the dark, Rat King pushes the pawn to D4. our hero captures the pawn on D4 and leaves Rat King in check.
Rat King answers by moving the king from E4 to E5, and right after that our hero slides the rook across the board, from D4 to G4. With dungeon cunning, Rat King brings the king to D5; then with a steady hand, our hero brings the rook to F4.
Rat King's king advances from D5 to D6. Check: our hero tightens the net by bringing the rook to F6.
Rat King sets the king on E5, watching every square. our hero gives check with the rook on F5.
From the dark, Rat King pushes the king to E6. From E5, our hero's rook forces Rat King to defend.
Rat King's king falls on E5 and tears the rook from our hero.
The duel ends in a draw: our hero and Rat King withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 42 s
- Moves
- 68
- How it ended
- draw
- Captures (hero / opponent)
- 12 / 2
- Material captured (hero / opponent)
- 28 / 14
- First capture
- move 1
- Skills used
- 1
Floor 10 statistics
Against Rat King, heroes have won 55% of 129 finished games (71 wins, 33 losses, 25 draws). Average length: 44 moves. Average game time: 2 min 4 s. Most common ending: checkmate.
This game (68 moves) lasted longer than 79% of the games on this floor.