Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's queen lands on G5 and defeats Rat's queen!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero's pawn takes F4, leaving F2 behind. Rat answers by moving the king from E8 to D8; then our hero slides the pawn across the board, from G2 to G3.
Rat advances to B2 and claims our pawn.
With a steady hand, our hero brings the king to F2, and rat's pawn advances from C5 to C4. our hero advances the pawn from H2 to H4.
Rat's pawn crowns on B1 and a hostile queen is born.
Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the king to C8.
A clean strike: our hero's pawn topples the pawn on C4.
Rat answers by moving the queen from B1 to B7, and right after that our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Rat brings the pawn to E6.
With a steady hand, our hero brings the pawn to A4, while rat's queen advances from B7 to B2. our hero advances the pawn from C2 to C4, and rat sets the pawn on E5, watching every square.
A clean strike: our hero's pawn topples the pawn on E5.
From the dark, Rat pushes the queen to C2, and right after that our hero's king takes G2, leaving F2 behind. Rat captures the pawn on E2 and puts our hero in check.
our hero slides the king across the board, from G2 to G1. Rat gives check with the queen on D1.
With a steady hand, our hero brings the king to F2. Rat's queen reaches F3 and threatens our hero's king.
our hero advances the king from F2 to G1. Check from Rat: the queen plants itself on D1.
Without hurry or fear, our hero places the king on H2. Rat gives check with the queen on C2.
our hero's king takes G1, leaving H2 behind. Rat answers by moving the queen from C2 to B3, and right after that our hero slides the pawn across the board, from E5 to E6.
Check from Rat: the queen plants itself on D1.
With a steady hand, our hero brings the king to F2. Rat gives check with the queen on D2.
our hero advances the king from F2 to F1, and rat sets the queen on A2, watching every square. Without hurry or fear, our hero places the pawn on E7.
From the dark, Rat pushes the queen to C2. Promotion: on E8, our hero turns a pawn into a queen.
Rat answers by moving the king from C8 to B7. A clean strike: our hero's queen topples the knight on D7.
Rat's queen reaches C1 and threatens our hero's king.
With a steady hand, our hero brings the king to F2, and rat's king advances from B7 to A7. By taking the pawn on C7, our hero drives Rat into check.
Rat sets the king on A8, watching every square. By taking the pawn on C6, our hero drives Rat into check.
From the dark, Rat pushes the king to A7. A clean strike: our hero's queen topples the pawn on G6.
Rat answers by moving the queen from C1 to G5. From G6 to G5, our hero's queen swallows Rat's queen.
With dungeon cunning, Rat brings the king to A8. A clean strike: our hero's queen topples the pawn on G4.
Rat's king advances from A8 to B8. our hero advances the queen from G4 to G7, and rat sets the king on A8, watching every square.
Without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to B8. Check: our hero tightens the net by bringing the queen to F8.
Rat answers by moving the king from B8 to A7; then our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Rat brings the king to B6.
From C5, our hero's pawn forces Rat to defend.
Rat's king advances from B6 to A7. our hero advances the pawn from C5 to C6, while rat sets the king on A6, watching every square.
Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the king to A7; then our hero's king takes D4, leaving E3 behind.
Rat answers by moving the king from A7 to A6, and right after that our hero slides the king across the board, from D4 to C5. With dungeon cunning, Rat brings the king to A7.
With a steady hand, our hero brings the king to B5.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 54 s
- Moves
- 75
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 18 / 2
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2643 finished games (1123 wins, 427 losses, 1093 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 62% of the games on this floor.