Battle chronicle

A new legend is written: Alfonso M. challenges Gelatin on floor 7.

Alfonso M. answers with fury: the king leaps from G3 to H4 and captures the enemy rook.

In the end, Alfonso M. delivers checkmate and Gelatin flees the board.

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The battle, move by move

Alfonso M. claims the enemy pawn by landing on A4.

Gelatin's rook advances from F4 to C4. Alfonso M. advances the bishop from C1 to B2; then gelatin sets the rook on H4, watching every square.

Alfonso M. claims the enemy pawn by landing on A6.

From the dark, Gelatin pushes the king to F7. Alfonso M. captures the enemy pawn: the rook leaps from A6 to B6.

Gelatin answers by moving the king from F7 to E6, while alfonso M. slides the king across the board, from E1 to F2. With dungeon cunning, Gelatin brings the pawn to G6.

With a steady hand, Alfonso M. brings the rook to B7; then gelatin's pawn advances from C5 to C4. Alfonso M. advances the rook from B7 to B6, and right after that gelatin sets the pawn on B3, watching every square.

Without hurry or fear, Alfonso M. places the rook on A6. From the dark, Gelatin pushes the knight to G5, while alfonso M.'s rook takes A4, leaving A6 behind.

Check from Gelatin: the bishop plants itself on C5.

Alfonso M. slides the king across the board, from F2 to G3. Gelatin gives check with the bishop on D6.

Alfonso M. claims the enemy rook by landing on H4.

Gelatin's bishop advances from D6 to E7. Alfonso M. captures the enemy pawn: the rook leaps from A4 to C4.

Gelatin sets the knight on E4, watching every square, while without hurry or fear, Alfonso M. places the pawn on D3. From the dark, Gelatin pushes the bishop to A3.

Alfonso M. captures the enemy bishop: the bishop leaps from B2 to A3.

Gelatin answers by moving the knight from E4 to F6, while alfonso M. slides the rook across the board, from C4 to B4. With dungeon cunning, Gelatin brings the knight to D5.

Alfonso M. captures the enemy pawn: the rook leaps from B4 to B3.

Gelatin's king advances from E6 to F6. Alfonso M. advances the rook from B3 to B5, and right after that gelatin sets the knight on F4, watching every square.

Alfonso M. gives check with the bishop on B2.

From the dark, Gelatin pushes the king to E6, while alfonso M.'s pawn takes D4, leaving D3 behind. Gelatin answers by moving the king from E6 to F6, and alfonso M. slides the pawn across the board, from G2 to G3.

With dungeon cunning, Gelatin brings the knight to E2. Alfonso M. gives check with the rook on B6.

Gelatin's king advances from F6 to F5. Alfonso M. advances the rook from B6 to D6; then gelatin sets the knight on G1, watching every square.

Check: Alfonso M. tightens the net by bringing the pawn to G4.

From the dark, Gelatin pushes the king to F4. Alfonso M. gives check with the bishop on C1.

Gelatin answers by moving the king from F4 to F3. Alfonso M. claims the enemy pawn by landing on G6.

With dungeon cunning, Gelatin brings the knight to E6. With a steady hand, Alfonso M. brings the pawn to D5; then gelatin's knight advances from E6 to F4.

Alfonso M. advances the rook from G6 to F6, and right after that gelatin sets the king on G2, watching every square. Alfonso M. captures the enemy knight: the rook leaps from F6 to F4.

From the dark, Gelatin pushes the pawn to H5. Alfonso M. claims the enemy pawn by landing on H5.

Gelatin's knight reaches F3 and threatens Alfonso M.'s king.

Alfonso M. slides the king across the board, from H4 to G4; then with dungeon cunning, Gelatin brings the knight to D4. Alfonso M. claims the enemy knight by landing on D4.

Gelatin's pawn advances from D7 to D6. Alfonso M. advances the rook from D4 to F4; then gelatin sets the king on H1, watching every square.

Without hurry or fear, Alfonso M. places the rook on F3. From the dark, Gelatin pushes the king to H2. From F4, Alfonso M.'s bishop forces Gelatin to defend.

Gelatin answers by moving the king from H2 to G2. Alfonso M. claims the enemy pawn by landing on D6.

With dungeon cunning, Gelatin brings the king to G1. With a steady hand, Alfonso M. brings the rook to A3; then gelatin's king advances from G1 to H1.

Alfonso M. advances the rook from A3 to A2, and right after that gelatin sets the king on G1, watching every square. Without hurry or fear, Alfonso M. places the king on F3.

From the dark, Gelatin pushes the king to H1, while alfonso M.'s pawn takes H6, leaving H5 behind. Gelatin answers by moving the king from H1 to G1, and alfonso M. slides the pawn across the board, from H6 to H7.

With dungeon cunning, Gelatin brings the king to H1. With a steady hand, Alfonso M. brings the king to G3, and right after that gelatin's king advances from H1 to G1.

And it is checkmate: Alfonso M. ends the game on A1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 52 s
Moves
83
How it ended
checkmate
Captures (hero / opponent)
12 / 0
Material captured (hero / opponent)
22 / 0
First capture
move 0

Floor 7 statistics

Against Gelatin, heroes have won 47% of 295 finished games (140 wins, 67 losses, 88 draws). Average length: 55 moves. Average game time: 2 min 45 s. Most common ending: checkmate.

This game (83 moves) lasted longer than 85% of the games on this floor.

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