Battle chronicle
A new legend is written: Camilo P. challenges Rat King on floor 10.
Camilo P. answers with fury: the king leaps from B2 to A3 and captures the enemy rook.
Checkmate. Rat King defeats Camilo P. on this floor.
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The battle, move by move
Camilo P. slides the pawn across the board, from A2 to A4. Rat King gives check with the rook on E3.
With a steady hand, Camilo P. brings the king to D2. Rat King's rook reaches A3 and threatens Camilo P.'s king.
Camilo P. advances the king from D2 to C2, and right after that rat King sets the pawn on D6, watching every square. Without hurry or fear, Camilo P. places the king on B2.
From the dark, Rat King pushes the knight to A8. Camilo P. claims the enemy rook by landing on A3.
Rat King answers by moving the king from E8 to D7, and camilo P. slides the king across the board, from A3 to B3. With dungeon cunning, Rat King brings the pawn to G3.
With a steady hand, Camilo P. brings the king to C2, and right after that rat King's king advances from D7 to E8. Camilo P. advances the king from C2 to D1; then rat King sets the knight on B6, watching every square.
Without hurry or fear, Camilo P. places the king on C2. From the dark, Rat King pushes the knight to D7, and camilo P.'s king takes B3, leaving C2 behind.
Rat King answers by moving the pawn from H5 to H4, while camilo P. slides the king across the board, from B3 to C3. Rat King's bishop reaches F6 and threatens Camilo P.'s king.
With a steady hand, Camilo P. brings the king to C2; then rat King's pawn advances from D6 to D5. Camilo P. advances the king from C2 to D1, and right after that rat King sets the king on D8, watching every square.
Without hurry or fear, Camilo P. places the king on E1. Rat King's bishop reaches C3 and threatens Camilo P.'s king.
Camilo P.'s king takes F1, leaving E1 behind. Rat King answers by moving the bishop from C3 to B4, and camilo P. slides the king across the board, from F1 to G1.
Rat King gives check with the bishop on E3.
With a steady hand, Camilo P. brings the king to H1. Rat King's pawn reaches G2 and threatens Camilo P.'s king.
Camilo P. advances the king from H1 to H2. Check from Rat King: the bishop plants itself on D6.
Without hurry or fear, Camilo P. places the king on H3. On G1, Rat King promotes and gains a reinforcing knight.
Camilo P. captures the enemy pawn: the king leaps from H3 to H4.
Rat King answers by moving the pawn from F3 to F2, while camilo P. slides the king across the board, from H4 to H5. With dungeon cunning, Rat King brings the bishop to D4.
With a steady hand, Camilo P. brings the king to G6; then rat King's pawn advances from C6 to C5. Camilo P. advances the king from G6 to F5.
On F1, Rat King promotes and gains a reinforcing queen.
Without hurry or fear, Camilo P. places the king on E6. From the dark, Rat King pushes the knight to E2. Camilo P. claims the enemy bishop by landing on D6.
Rat King gives check with the queen on F4.
Camilo P. captures the enemy pawn: the king leaps from D6 to D5.
With dungeon cunning, Rat King brings the queen to G4. With a steady hand, Camilo P. brings the king to C6, and right after that rat King's bishop advances from D4 to B2.
Camilo P. advances the king from C6 to B5. Rat King gives check with the knight on D4.
Camilo P. claims the enemy pawn by landing on A5.
From the dark, Rat King pushes the knight to F3, and camilo P.'s king takes B5, leaving A5 behind. Rat King answers by moving the king from D8 to C7, while camilo P. slides the pawn across the board, from A4 to A5.
Rat King gives check with the knight on D4.
With a steady hand, Camilo P. brings the king to C4. Rat King's edge falls on E6 and it is mate against Camilo P.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 39 s
- Moves
- 64
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 4
Floor 10 statistics
Against Rat King, heroes have won 55% of 129 finished games (71 wins, 33 losses, 25 draws). Average length: 44 moves. Average game time: 2 min 4 s. Most common ending: checkmate.
This game (64 moves) lasted longer than 74% of the games on this floor.