Battle chronicle

In the depths of Sewers, our hero faces Alpha Bat.

Alpha Bat advances its king to F5 and claims our queen.

Draw. The dungeon keeps the names of our hero and Alpha Bat.

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The battle, move by move

With a steady hand, our hero brings the king to F2. Check from Alpha Bat: the pawn plants itself on E3.

our hero advances the king from F2 to F3. Alpha Bat gives check with the bishop on E4.

From F3 to E4, our hero's king swallows Alpha Bat's bishop.

Alpha Bat's rook reaches E6 and threatens our hero's king.

A clean strike: our hero's king topples the pawn on D4.

Alpha Bat answers by moving the pawn from D7 to D5. From D4 to D3, our hero's king swallows Alpha Bat's pawn.

With dungeon cunning, Alpha Bat brings the rook to H6. With a steady hand, our hero brings the king to D4, while alpha Bat's king advances from E8 to F8.

From D4 to D5, our hero's king swallows Alpha Bat's pawn.

Alpha Bat sets the pawn on E2, watching every square; then without hurry or fear, our hero places the pawn on D4. From the dark, Alpha Bat pushes the pawn to F3, and right after that our hero's king takes E5, leaving D5 behind.

Alpha Bat answers by moving the bishop from E7 to D8; then our hero slides the pawn across the board, from D4 to D5. With dungeon cunning, Alpha Bat brings the rook to H8.

With a steady hand, our hero brings the pawn to D6, and alpha Bat's king advances from F8 to G8. our hero advances the pawn from D6 to D7.

From the shadows, Backstab. Alpha Bat loses a piece to our hero's blade.

Alpha Bat's pawn crowns on E1 and a hostile knight is born.

Promotion: on D8, our hero turns a pawn into a queen.

From the dark, Alpha Bat pushes the king to G7. By taking the rook on H8, our hero drives Alpha Bat into check.

Alpha Bat answers by moving the king from G7 to F7. From H8 to H4, our hero's queen swallows Alpha Bat's pawn.

With dungeon cunning, Alpha Bat brings the pawn to F2. A clean strike: our hero's queen topples the pawn on H3.

Alpha Bat's king advances from F7 to G8, and our hero advances the queen from H3 to E3. Alpha Bat's pawn crowns on F1 and a hostile queen is born.

Without hurry or fear, our hero places the king on E4, and right after that from the dark, Alpha Bat pushes the queen to B5. From E3 to E1, our hero's queen swallows Alpha Bat's knight.

Check from Alpha Bat: the queen plants itself on E8.

our hero slides the king across the board, from E4 to D3. Alpha Bat gives check with the queen on E4.

From D3 to E4, our hero's king swallows Alpha Bat's queen.

Alpha Bat's king advances from G8 to F7. our hero gives check with the queen on F1.

Alpha Bat sets the king on E6, watching every square. Without hurry or fear, our hero places the king on D4; then from the dark, Alpha Bat pushes the king to E7.

Check: our hero tightens the net by bringing the queen to E1.

Alpha Bat answers by moving the king from E7 to D6. our hero gives check with the queen on B4.

With dungeon cunning, Alpha Bat brings the king to D7. From B5, our hero's queen forces Alpha Bat to defend.

Alpha Bat's king advances from D7 to E6, and our hero advances the king from D4 to C5. Alpha Bat sets the king on E5, watching every square.

Without hurry or fear, our hero places the queen on C4, and right after that from the dark, Alpha Bat pushes the king to F6. From D4, our hero's queen forces Alpha Bat to defend.

Alpha Bat answers by moving the king from F6 to E7, while our hero slides the king across the board, from C5 to C6. With dungeon cunning, Alpha Bat brings the king to F7, and with a steady hand, our hero brings the queen to E5.

Alpha Bat's king advances from F7 to G8, while our hero advances the king from C6 to D7. Alpha Bat sets the king on F7, watching every square.

Check: our hero tightens the net by bringing the queen to E7.

From the dark, Alpha Bat pushes the king to G6. our hero gives check with the queen on E6.

Alpha Bat answers by moving the king from G6 to G5. From F5, our hero's queen forces Alpha Bat to defend.

Alpha Bat moves the king from G5 to F5 and topples our hero's queen.

Neither our hero nor Alpha Bat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 38 s
Moves
70
How it ended
draw
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
25 / 9
First capture
move 2
Skills used
1

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (70 moves) lasted longer than 76% of the games on this floor.

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