Battle chronicle

our hero draws pieces against Alpha Bat. The dungeon watches in silence.

our hero answers with fury: the king leaps from G1 to H1 and captures the enemy bishop.

Checkmate. Alpha Bat defeats our hero on this floor.

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The battle, move by move

With a steady hand, our hero brings the king to F2, while alpha Bat's rook advances from D6 to H6. our hero advances the king from F2 to E1, and alpha Bat sets the pawn on H2, watching every square.

Without hurry or fear, our hero places the king on F2. From the dark, Alpha Bat pushes the bishop to H3, and right after that our hero's king takes E1, leaving F2 behind.

Alpha Bat answers by moving the bishop from E7 to D8; then our hero slides the king across the board, from E1 to D1. With dungeon cunning, Alpha Bat brings the bishop to E7.

With a steady hand, our hero brings the king to E1. Alpha Bat's pawn crowns on H1 and a hostile bishop is born.

our hero advances the king from E1 to F2, while alpha Bat sets the bishop on G4, watching every square. Without hurry or fear, our hero places the king on G1.

From the dark, Alpha Bat pushes the bishop to D6. A clean strike: our hero's king topples the bishop on H1.

Alpha Bat answers by moving the bishop from G4 to E6, and right after that our hero slides the king across the board, from H1 to H2. With dungeon cunning, Alpha Bat brings the king to D8.

With a steady hand, our hero brings the king to G2, while alpha Bat's bishop advances from E6 to A2. our hero advances the king from G2 to F2.

Check from Alpha Bat: the pawn plants itself on E3.

Without hurry or fear, our hero places the king on F3. From the dark, Alpha Bat pushes the bishop to E6, and right after that our hero's king takes E4, leaving F3 behind.

From the shadows, Backstab. Alpha Bat loses a piece to our hero's blade.

Alpha Bat answers by moving the bishop from D6 to C7. A clean strike: our hero's king topples the pawn on D4.

With dungeon cunning, Alpha Bat brings the pawn to F3. From D4 to D3, our hero's king swallows Alpha Bat's pawn.

Alpha Bat's pawn advances from H4 to H3, while our hero advances the king from D3 to E3. From the shadows, Backstab. Alpha Bat loses a piece to our hero's blade.

Alpha Bat sets the bishop on G4, watching every square; then without hurry or fear, our hero places the king on E4. From the dark, Alpha Bat pushes the pawn to H2, and right after that our hero's pawn takes D4, leaving D2 behind.

Alpha Bat's pawn crowns on H1 and a hostile queen is born.

our hero slides the king across the board, from E4 to E3, while with dungeon cunning, Alpha Bat brings the queen to B1. With a steady hand, our hero brings the king to F2, and alpha Bat's rook advances from H6 to A6.

our hero advances the king from F2 to G2. Checkmate: Alpha Bat finishes our hero on A2.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 13 s
Moves
44
How it ended
checkmate
Captures (hero / opponent)
3 / 0
Material captured (hero / opponent)
5 / 0
First capture
move 8
Skills used
2

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (44 moves) lasted longer than 52% of the games on this floor.

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