Battle chronicle

In the depths of Crypt, our hero faces Skeleton.

With an adventurer's precision, our hero takes the rival rook on A2.

Draw. The dungeon keeps the names of our hero and Skeleton.

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The battle, move by move

our hero gives check with the rook on A8.

From the dark, Skeleton pushes the king to D7; then our hero's rook takes G8, leaving A8 behind. Skeleton answers by moving the bishop from C5 to A3, and right after that our hero slides the rook across the board, from G8 to B8.

Skeleton's knight reaches F3 and threatens our hero's king.

With a steady hand, our hero brings the king to E2. Check from Skeleton: the rook plants itself on C2.

our hero advances the king from E2 to D1, and skeleton sets the pawn on F5, watching every square. A clean strike: our hero's king topples the rook on C2.

Skeleton's knight reaches E1 and threatens our hero's king.

our hero's king takes B3, leaving C2 behind. Skeleton answers by moving the rook from F4 to F2.

A clean strike: our hero's rook topples the pawn on B7.

With dungeon cunning, Skeleton brings the rook to A2. From B3 to A2, our hero's king swallows Skeleton's rook.

Skeleton's knight advances from E1 to G2. our hero advances the rook from B7 to A7. Skeleton advances to A7 and claims our rook.

From A2 to A3, our hero's king swallows Skeleton's bishop.

From the dark, Skeleton pushes the knight to C8; then our hero's king takes B3, leaving A3 behind. Skeleton answers by moving the pawn from H6 to H5, and right after that our hero slides the king across the board, from B3 to C3.

With dungeon cunning, Skeleton brings the pawn to D5. With a steady hand, our hero brings the pawn to H3, while skeleton's pawn advances from H7 to H6.

our hero advances the king from C3 to D2, and skeleton sets the knight on E1, watching every square. A clean strike: our hero's king topples the knight on E1.

From the dark, Skeleton pushes the pawn to H4, and right after that our hero's king takes F2, leaving E1 behind. Skeleton answers by moving the pawn from D5 to D4; then our hero slides the king across the board, from F2 to F3.

With dungeon cunning, Skeleton brings the king to D8. With a steady hand, our hero brings the king to F4, and skeleton's king advances from D8 to E8.

A clean strike: our hero's king topples the pawn on F5.

Skeleton sets the king on E7, watching every square, and right after that without hurry or fear, our hero places the king on G4. From the shadows, Backstab. Skeleton loses a piece to our hero's blade.

From the dark, Skeleton pushes the king to D7. our hero's king takes H5, leaving G4 behind, and right after that skeleton answers by moving the pawn from C6 to C5.

From H5 to H6, our hero's king swallows Skeleton's pawn.

With dungeon cunning, Skeleton brings the pawn to C6, while with a steady hand, our hero brings the king to G5. Skeleton's king advances from D7 to E7, and our hero advances the king from G5 to F4.

Skeleton sets the knight on A7, watching every square. Without hurry or fear, our hero places the pawn on H4, and right after that from the dark, Skeleton pushes the king to E6.

our hero's pawn takes H5, leaving H4 behind; then skeleton answers by moving the king from E6 to D6. our hero slides the pawn across the board, from H5 to H6.

With dungeon cunning, Skeleton brings the king to E6, and with a steady hand, our hero brings the pawn to H7. Skeleton's knight advances from A7 to B5.

Promotion: on H8, our hero turns a pawn into a queen.

Skeleton sets the pawn on D3, watching every square. Without hurry or fear, our hero places the king on E3.

In that instant, Backstab: one of Skeleton's pieces vanishes without a trace.

From the dark, Skeleton pushes the king to F7, and right after that our hero's queen takes C8, leaving H8 behind. Skeleton answers by moving the pawn from C5 to C4.

From C8 to C6, our hero's queen swallows Skeleton's pawn.

With dungeon cunning, Skeleton brings the knight to A7. By taking the pawn on C4, our hero drives Skeleton into check.

Skeleton's king advances from F7 to F6; then our hero advances the queen from C4 to C7. Skeleton sets the knight on C6, watching every square.

By taking the knight on C6, our hero drives Skeleton into check.

From the dark, Skeleton pushes the king to F5; then our hero's queen takes D6, leaving C6 behind. Skeleton answers by moving the king from F5 to G4.

our hero slides the queen across the board, from D6 to E5, and with dungeon cunning, Skeleton brings the king to H3. With a steady hand, our hero brings the queen to F4, while skeleton's king advances from H3 to G2.

our hero advances the queen from F4 to H4. Skeleton sets the king on F1, watching every square; then without hurry or fear, our hero places the queen on G3.

Neither our hero nor Skeleton claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
10 min 48 s
Moves
81
How it ended
stalemate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
24 / 5
First capture
move 5
Skills used
2

Floor 11 statistics

Against Skeleton, heroes have won 52% of 348 finished games (182 wins, 108 losses, 58 draws). Average length: 40 moves. Average game time: 3 min 56 s. Most common ending: checkmate.

This game (81 moves) lasted longer than 92% of the games on this floor.

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