Battle chronicle
Camilo P. draws pieces against Walking Tomb. The dungeon watches in silence.
Camilo P. answers with fury: the king leaps from F4 to F3 and captures the enemy queen.
Neither Camilo P. nor Walking Tomb claims victory. A draw on the board.
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The battle, move by move
Camilo P. slides the queen across the board, from D1 to A4. Walking Tomb gives check with the queen on E7.
With a steady hand, Camilo P. brings the king to D1, and walking Tomb's king advances from E8 to F7. A clean strike: Camilo P.'s queen topples the knight on A3.
Check from Walking Tomb: the bishop plants itself on F3.
Without hurry or fear, Camilo P. places the king on C1. From the dark, Walking Tomb pushes the bishop to G2.
A clean strike: Camilo P.'s queen topples the pawn on D3.
From the shadows, Backstab. Walking Tomb loses a piece to Camilo P.'s blade.
Walking Tomb answers by moving the knight from D7 to C5. From D3 to F5, Camilo P.'s queen swallows Walking Tomb's pawn.
With dungeon cunning, Walking Tomb brings the king to F8, while with a steady hand, Camilo P. brings the queen to F2. Walking Tomb's bishop advances from G2 to C6, and camilo P. advances the pawn from A2 to A3.
Walking Tomb sets the knight on D7, watching every square. Without hurry or fear, Camilo P. places the pawn on A4. Check from Walking Tomb: the queen plants itself on A3.
Camilo P.'s king takes B1, leaving C1 behind. Walking Tomb gives check with the bishop on E4.
Camilo P. slides the pawn across the board, from D2 to D3. Walking Tomb captures the pawn on D3 and puts Camilo P. in check.
With a steady hand, Camilo P. brings the queen to C2. Check from Walking Tomb: the queen plants itself on B4.
Camilo P. advances the king from B1 to A2, and right after that walking Tomb sets the queen on C5, watching every square. From C2 to D3, Camilo P.'s queen swallows Walking Tomb's bishop.
From the dark, Walking Tomb pushes the queen to C1. A clean strike: Camilo P.'s queen topples the knight on D7.
Check from Walking Tomb: the queen plants itself on C4.
Camilo P. slides the king across the board, from A2 to B2. With dungeon cunning, Walking Tomb brings the queen to E4. Check: Camilo P. tightens the net by bringing the queen to D6.
Walking Tomb's king advances from F8 to F7. From D6 to B6, Camilo P.'s queen swallows Walking Tomb's pawn.
Walking Tomb sets the queen on E3, watching every square. Without hurry or fear, Camilo P. places the pawn on A5. Walking Tomb captures the queen on B6 and puts Camilo P. in check.
From A5 to B6, Camilo P.'s pawn swallows Walking Tomb's queen.
Walking Tomb answers by moving the pawn from F6 to F5, while camilo P. slides the king across the board, from B2 to C2. With dungeon cunning, Walking Tomb brings the king to E7, and with a steady hand, Camilo P. brings the king to D3.
Walking Tomb's king advances from E7 to D8, while camilo P. advances the king from D3 to D4. Walking Tomb sets the pawn on H5, watching every square.
Without hurry or fear, Camilo P. places the king on E5; then from the dark, Walking Tomb pushes the pawn to F4. A clean strike: Camilo P.'s king topples the pawn on F4.
Walking Tomb answers by moving the king from D8 to D7, and camilo P. slides the king across the board, from F4 to G5. From the shadows, Backstab. Walking Tomb loses a piece to Camilo P.'s blade.
With dungeon cunning, Walking Tomb brings the king to C8. With a steady hand, Camilo P. brings the king to F5, and walking Tomb's king advances from C8 to D7.
Camilo P. advances the king from F5 to E5. Walking Tomb sets the king on C6, watching every square, and right after that without hurry or fear, Camilo P. places the king on E6.
From the dark, Walking Tomb pushes the king to B5; then camilo P.'s king takes D6, leaving E6 behind. Walking Tomb moves the king from B5 to B6 and topples Camilo P.'s pawn.
Camilo P. slides the king across the board, from D6 to E6, and with dungeon cunning, Walking Tomb brings the king to C5. With a steady hand, Camilo P. brings the king to E7, while walking Tomb's pawn advances from B7 to B5.
Camilo P. advances the king from E7 to F7. Walking Tomb sets the king on C4, watching every square; then without hurry or fear, Camilo P. places the king on F6.
From the dark, Walking Tomb pushes the king to C3, and right after that camilo P.'s king takes E5, leaving F6 behind. Walking Tomb answers by moving the king from C3 to C4.
Camilo P. slides the king across the board, from E5 to E4, while with dungeon cunning, Walking Tomb brings the king to C3. With a steady hand, Camilo P. brings the king to D5, and walking Tomb's king advances from C3 to B3.
Camilo P. advances the king from D5 to C5. Walking Tomb sets the king on A4, watching every square, and right after that without hurry or fear, Camilo P. places the king on D4.
From the dark, Walking Tomb pushes the pawn to B4; then camilo P.'s king takes D3, leaving D4 behind. Walking Tomb answers by moving the pawn from B4 to B3.
Camilo P. slides the king across the board, from D3 to C3, and with dungeon cunning, Walking Tomb brings the king to A3. With a steady hand, Camilo P. brings the king to D2, while walking Tomb's king advances from A3 to A2.
Camilo P. advances the king from D2 to C1. Walking Tomb sets the king on A1, watching every square; then without hurry or fear, Camilo P. places the king on D1.
From the dark, Walking Tomb pushes the king to A2, and right after that camilo P.'s king takes C1, leaving D1 behind. Walking Tomb answers by moving the king from A2 to A1.
Camilo P. slides the king across the board, from C1 to D1, while with dungeon cunning, Walking Tomb brings the king to B1. With a steady hand, Camilo P. brings the king to D2, and walking Tomb's king advances from B1 to A1.
Camilo P. advances the king from D2 to C1. Walking Tomb sets the king on A2, watching every square, and right after that without hurry or fear, Camilo P. places the king on D1.
From the dark, Walking Tomb pushes the king to B1; then camilo P.'s king takes D2, leaving D1 behind. Walking Tomb answers by moving the pawn from B3 to B2.
Camilo P. slides the king across the board, from D2 to C3, and with dungeon cunning, Walking Tomb brings the king to A2. With a steady hand, Camilo P. brings the king to C2.
Walking Tomb's pawn crowns on B1 and a hostile queen is born.
Camilo P. advances the king from C2 to C3. Walking Tomb sets the queen on E4, watching every square; then without hurry or fear, Camilo P. places the king on D2.
From the dark, Walking Tomb pushes the queen to C4, and right after that camilo P.'s king takes E3, leaving D2 behind. Walking Tomb answers by moving the queen from C4 to D5.
Camilo P. slides the king across the board, from E3 to F4, while with dungeon cunning, Walking Tomb brings the queen to A5. With a steady hand, Camilo P. brings the king to E4.
Check from Walking Tomb: the queen plants itself on A4.
Camilo P. advances the king from E4 to D5. Walking Tomb gives check with the queen on B3.
Without hurry or fear, Camilo P. places the king on E5. From the dark, Walking Tomb pushes the queen to C2; then camilo P.'s king takes D5, leaving E5 behind.
Check from Walking Tomb: the queen plants itself on F5.
Camilo P. slides the king across the board, from D5 to D4. Walking Tomb gives check with the queen on F2.
With a steady hand, Camilo P. brings the king to E5, while walking Tomb's queen advances from F2 to G1. Camilo P. advances the king from E5 to F4.
Check from Walking Tomb: the queen plants itself on H2.
Without hurry or fear, Camilo P. places the king on E4. From the dark, Walking Tomb pushes the queen to B2, and right after that camilo P.'s king takes D3, leaving E4 behind.
Walking Tomb answers by moving the queen from B2 to B4. Camilo P. slides the king across the board, from D3 to E3, while with dungeon cunning, Walking Tomb brings the king to B3.
With a steady hand, Camilo P. brings the king to D3, and walking Tomb's king advances from B3 to A4. Camilo P. advances the king from D3 to E3.
Walking Tomb sets the queen on G4, watching every square, and right after that without hurry or fear, Camilo P. places the king on D3. From the dark, Walking Tomb pushes the king to B5; then camilo P.'s king takes E3, leaving D3 behind.
Walking Tomb answers by moving the queen from G4 to B4. Camilo P. slides the king across the board, from E3 to F3, and with dungeon cunning, Walking Tomb brings the queen to D4.
With a steady hand, Camilo P. brings the king to G3, while walking Tomb's king advances from B5 to C4. Camilo P. advances the king from G3 to F3.
Walking Tomb sets the king on D5, watching every square; then without hurry or fear, Camilo P. places the king on G3. From the dark, Walking Tomb pushes the queen to C4, and right after that camilo P.'s king takes F3, leaving G3 behind.
Walking Tomb answers by moving the king from D5 to C5. Camilo P. slides the king across the board, from F3 to E3, while with dungeon cunning, Walking Tomb brings the queen to A4.
With a steady hand, Camilo P. brings the king to D3, and walking Tomb's queen advances from A4 to F4. Camilo P. advances the king from D3 to C3.
Check from Walking Tomb: the queen plants itself on C4.
Without hurry or fear, Camilo P. places the king on D2. From the dark, Walking Tomb pushes the queen to E6; then camilo P.'s king takes D3, leaving D2 behind.
Walking Tomb answers by moving the queen from E6 to H6. Camilo P. slides the king across the board, from D3 to E4, and with dungeon cunning, Walking Tomb brings the queen to H5.
With a steady hand, Camilo P. brings the king to F4. Walking Tomb gives check with the queen on F3.
A clean strike: Camilo P.'s king topples the queen on F3.
The duel ends in a draw: Camilo P. and Walking Tomb withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 31 s
- Moves
- 165
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 31 / 11
- First capture
- move 2
- Skills used
- 2
Floor 14 statistics
Against Walking Tomb, heroes have won 50% of 191 finished games (95 wins, 74 losses, 22 draws). Average length: 37 moves. Average game time: 1 min 50 s. Most common ending: checkmate.
This game (165 moves) lasted longer than 99% of the games on this floor.