Battle chronicle
our hero draws pieces against Geist. The dungeon watches in silence.
our hero's bishop lands on B4 and defeats Geist's rook!
Checkmate! our hero topples Geist and claims victory.
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The battle, move by move
A clean strike: our hero's pawn topples the rook on E3.
Geist advances to B2 and claims our pawn.
From C1 to B2, our hero's bishop swallows Geist's bishop.
Geist answers by moving the knight from E7 to G6; then our hero slides the knight across the board, from B1 to C3. our hero activates Backstab and silently removes a threat from Geist.
With dungeon cunning, Geist brings the pawn to E4. From C3 to B5, our hero's knight swallows Geist's pawn.
Geist's pawn advances from G5 to G4. By taking the bishop on D6, our hero drives Geist into check.
Geist sets the king on E7, watching every square. Without hurry or fear, our hero places the knight on B5; then from the dark, Geist pushes the rook to B4.
our hero's knight takes C3, leaving B5 behind, and right after that geist answers by moving the king from E7 to F7. our hero slides the bishop across the board, from B2 to A3.
With dungeon cunning, Geist brings the rook to C4, while with a steady hand, our hero brings the pawn to D3. Geist's rook advances from C4 to B4.
From A3 to B4, our hero's bishop swallows Geist's rook.
Geist sets the king on G7, watching every square. A clean strike: our hero's bishop topples the knight on A5.
Geist advances to D3 and claims our pawn.
From E2 to D3, our hero's pawn swallows Geist's pawn.
Geist answers by moving the pawn from C5 to C4. A clean strike: our hero's pawn topples the pawn on C4.
With dungeon cunning, Geist brings the knight to E5, and with a steady hand, our hero brings the bishop to C7. Geist's king advances from G7 to F6.
From D8, our hero's queen forces Geist to defend.
Geist sets the king on F5, watching every square. Check: our hero tightens the net by bringing the queen to F8.
From the dark, Geist pushes the king to G6. our hero's knight takes E4, leaving C3 behind. In that instant, Backstab: one of Geist's pieces vanishes without a trace.
Geist answers by moving the pawn from B7 to B6. From F6, our hero's queen forces Geist to defend.
With dungeon cunning, Geist brings the king to H7. Check: our hero tightens the net by bringing the knight to G5.
Geist's king advances from H7 to G8. our hero gives check with the queen on F7.
Geist sets the king on H8, watching every square. Mate. our hero's queen on H7 leaves Geist with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 6 s
- Moves
- 41
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 22 / 2
- First capture
- move 0
- Skills used
- 2
Floor 13 statistics
Against Geist, heroes have won 44% of 238 finished games (104 wins, 93 losses, 41 draws). Average length: 39 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (41 moves) lasted longer than 55% of the games on this floor.