Battle chronicle
A new legend is written: our hero challenges Alpha Bat on floor 8.
With an adventurer's precision, our hero takes the rival bishop on D1.
Alpha Bat's edge closes the game: mate against our hero.
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The battle, move by move
Without hurry or fear, our hero places the king on D1. From the dark, Alpha Bat pushes the pawn to D2, and our hero's king takes E2, leaving D1 behind.
On D1, Alpha Bat promotes and gains a reinforcing bishop.
our hero claims the enemy bishop by landing on D1.
With dungeon cunning, Alpha Bat brings the bishop to C7. With a steady hand, our hero brings the king to E2.
Check from Alpha Bat: the pawn plants itself on D3.
our hero advances the king from E2 to E1. Alpha Bat gives check with the bishop on A5.
Without hurry or fear, our hero places the king on D1. From the dark, Alpha Bat pushes the bishop to E5, while our hero's pawn takes F3, leaving F2 behind.
Alpha Bat answers by moving the bishop from A5 to C3. our hero captures the enemy pawn: the pawn leaps from F3 to E4.
A cruel blow: Alpha Bat's rook captures our hero's pawn on E4.
With a steady hand, our hero brings the king to C1. Alpha Bat's edge falls on E1 and it is mate against our hero.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 25 s
- Moves
- 18
- How it ended
- checkmate
- Captures (hero / opponent)
- 2 / 1
- Material captured (hero / opponent)
- 4 / 1
- First capture
- move 2
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (18 moves) lasted longer than 22% of the games on this floor.