Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on D7.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat sets the pawn on E6, watching every square, and without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the king to E7, while our hero's king takes F1, leaving E1 behind.

Rat answers by moving the king from E7 to F7, and our hero slides the king across the board, from F1 to G2. With dungeon cunning, Rat brings the pawn to E5.

With a steady hand, our hero brings the pawn to D3, and right after that rat's king advances from F7 to E7. our hero advances the pawn from A3 to A4; then rat sets the knight on F6, watching every square.

Without hurry or fear, our hero places the pawn on H3. From the dark, Rat pushes the king to D6, and our hero's pawn takes F3, leaving F2 behind.

After toppling the pawn on F3, Rat threatens our hero's king.

our hero claims the enemy pawn by landing on F3.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to G4; then rat's king advances from E7 to E6.

our hero advances the king from G2 to G3, and right after that rat sets the pawn on C4, watching every square. our hero captures the enemy pawn: the pawn leaps from D3 to C4.

From the dark, Rat pushes the knight to D7, while our hero's king takes H4, leaving G3 behind. Rat answers by moving the king from E6 to F6.

From G5, our hero's pawn forces Rat to defend.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the king to G4, and right after that rat's pawn advances from E5 to E4.

our hero captures the enemy pawn: the pawn leaps from F3 to E4.

Rat sets the king on F8, watching every square, while without hurry or fear, our hero places the king on F4. From the dark, Rat pushes the knight to B8, and our hero's pawn takes A3, leaving A2 behind.

Rat answers by moving the king from F8 to E7, while our hero slides the king across the board, from F4 to E5. With dungeon cunning, Rat brings the king to F8.

With a steady hand, our hero brings the pawn to H4. Rat gives check with the knight on D7.

our hero advances the king from E5 to E6, and right after that rat sets the pawn on C5, watching every square. our hero captures the enemy knight: the king leaps from E6 to D7.

From the dark, Rat pushes the pawn to C6. our hero claims the enemy pawn by landing on C6.

Rat answers by moving the king from F8 to G7. our hero captures the enemy pawn: the king leaps from C6 to C5.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the king to D5, and right after that rat's king advances from F7 to G7.

our hero advances the pawn from C4 to C5; then rat sets the king on F8, watching every square. Without hurry or fear, our hero places the pawn on C6.

From the dark, Rat pushes the king to F7, and our hero's pawn takes C7, leaving C6 behind. Rat answers by moving the king from F7 to E7, while our hero slides the king across the board, from D5 to C6.

With dungeon cunning, Rat brings the king to F8. our hero's pawn crowns on C8 and becomes a queen.

Rat's king advances from F8 to F7. our hero gives check with the queen on D7.

Rat sets the king on G8, watching every square, and without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the king to F8, while our hero's pawn takes E6, leaving E5 behind.

Rat answers by moving the king from F8 to G8. our hero gives check with the queen on F7.

With dungeon cunning, Rat brings the king to H8. our hero claims the enemy pawn by landing on G6.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 59 s
Moves
69
How it ended
stalemate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
10 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2643 finished games (1123 wins, 427 losses, 1093 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 56% of the games on this floor.

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