Battle chronicle

our hero draws pieces against Gelatin. The dungeon watches in silence.

our hero answers with fury: the rook leaps from A1 to A6 and captures the enemy rook.

In the end, our hero delivers checkmate and Gelatin flees the board.

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The battle, move by move

A clean strike: our hero's rook topples the rook on A6.

Gelatin sets the bishop on G8, watching every square. From C1 to G5, our hero's bishop swallows Gelatin's pawn.

From the dark, Gelatin pushes the king to D7. A clean strike: our hero's rook topples the pawn on B6.

Gelatin answers by moving the bishop from G8 to E6. From B6 to B3, our hero's rook swallows Gelatin's pawn.

With dungeon cunning, Gelatin brings the knight to H4. With a steady hand, our hero brings the rook to E3, while gelatin's bishop advances from E6 to F5.

our hero advances the pawn from B2 to B4, and gelatin sets the bishop on G6, watching every square. Without hurry or fear, our hero places the rook on C3.

From the dark, Gelatin pushes the king to E6. By taking the pawn on C6, our hero drives Gelatin into check.

Gelatin answers by moving the king from E6 to F7; then our hero slides the pawn across the board, from B4 to B5. With dungeon cunning, Gelatin brings the knight to C8.

From C6 to C8, our hero's rook swallows Gelatin's knight.

Gelatin's knight advances from H4 to F5. our hero advances the pawn from B5 to B6, while gelatin sets the pawn on E3, watching every square.

our hero gives check with the rook on C7.

From the dark, Gelatin pushes the knight to E7; then our hero's pawn takes B7, leaving B6 behind. Gelatin gives check with the pawn on F2.

our hero slides the king across the board, from E1 to E2, and with dungeon cunning, Gelatin brings the king to E6. Promotion: on B8, our hero turns a pawn into a queen.

Gelatin's pawn crowns on F1 and a hostile knight is born.

From E2 to F1, our hero's king swallows Gelatin's knight.

Gelatin sets the king on D6, watching every square. Check: our hero tightens the net by bringing the queen to B6.

From the dark, Gelatin pushes the king to E5, and right after that our hero's rook takes C4, leaving C7 behind. Gelatin answers by moving the bishop from G6 to B1.

From C5, our hero's queen forces Gelatin to defend.

With dungeon cunning, Gelatin brings the king to E6. Check: our hero tightens the net by bringing the queen to C6.

Gelatin's king advances from E6 to F7. our hero gives check with the rook on F4.

Gelatin sets the bishop on F5, watching every square, and right after that without hurry or fear, our hero places the queen on D7. From the dark, Gelatin pushes the pawn to G6.

By taking the knight on E7, our hero drives Gelatin into check.

Gelatin answers by moving the king from F7 to G8, and right after that our hero slides the bishop across the board, from G5 to H6. With dungeon cunning, Gelatin brings the king to H8.

Mate. our hero's queen on G7 leaves Gelatin with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 36 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
18 / 0
First capture
move 0

Floor 7 statistics

Against Gelatin, heroes have won 47% of 297 finished games (141 wins, 67 losses, 89 draws). Average length: 55 moves. Average game time: 2 min 45 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 42% of the games on this floor.

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