Battle chronicle
A new legend is written: our hero challenges Gelatin on floor 7.
our hero's rook lands on A6 and defeats Gelatin's rook!
The duel ends in a draw: our hero and Gelatin withdraw.
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The battle, move by move
our hero claims the enemy pawn by landing on G5.
Gelatin sets the knight on F5, watching every square. our hero captures the enemy rook: the rook leaps from A1 to A6.
From the dark, Gelatin pushes the bishop to D5. our hero claims the enemy pawn by landing on B6.
Gelatin answers by moving the knight from G6 to F8. our hero captures the enemy pawn: the rook leaps from B6 to C6.
With dungeon cunning, Gelatin brings the knight to G3. With a steady hand, our hero brings the rook to B6, and right after that gelatin's pawn advances from G7 to G6.
our hero advances the rook from B6 to B5; then gelatin sets the king on D7, watching every square. our hero captures the bishop on D5 and leaves Gelatin in check.
From the dark, Gelatin pushes the king to C8. our hero gives check with the rook on C5.
Gelatin answers by moving the king from C8 to B7, while our hero slides the rook across the board, from C5 to E5. With dungeon cunning, Gelatin brings the king to A7.
our hero captures the enemy pawn: the rook leaps from E5 to E4.
Gelatin's pawn reaches F2 and threatens our hero's king.
our hero claims the enemy pawn by landing on F2.
Gelatin sets the king on B6, watching every square. From B4, our hero's rook forces Gelatin to defend.
From the dark, Gelatin pushes the king to C6. our hero claims the enemy pawn by landing on B3.
Gelatin answers by moving the king from C6 to D5, and our hero slides the rook across the board, from B3 to C3. With dungeon cunning, Gelatin brings the king to E5.
With a steady hand, our hero brings the pawn to B4, and right after that gelatin's king advances from E5 to D4. Check: our hero tightens the net by bringing the bishop to F6.
Gelatin sets the king on D5, watching every square, while without hurry or fear, our hero places the pawn on B5. From the dark, Gelatin pushes the knight to E6, and our hero's pawn takes B6, leaving B5 behind.
Gelatin answers by moving the knight from G3 to E2. our hero claims the enemy knight by landing on E2.
With dungeon cunning, Gelatin brings the knight to G5. With a steady hand, our hero brings the pawn to B7; then gelatin's knight advances from G5 to F3.
our hero's pawn crowns on B8 and becomes a queen.
Gelatin sets the king on E6, watching every square, and without hurry or fear, our hero places the queen on D8. From the dark, Gelatin pushes the king to F7.
our hero claims the enemy knight by landing on F3.
Gelatin answers by moving the king from F7 to E6, and our hero slides the bishop across the board, from F6 to G5. With dungeon cunning, Gelatin brings the king to E5.
With a steady hand, our hero brings the king to E3, and right after that gelatin's king advances from E5 to E6. our hero advances the queen from D8 to D4.
Draw. The dungeon keeps the names of our hero and Gelatin.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 40 s
- Moves
- 51
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 20 / 0
- First capture
- move 0
Floor 7 statistics
Against Gelatin, heroes have won 47% of 297 finished games (141 wins, 67 losses, 89 draws). Average length: 55 moves. Average game time: 2 min 45 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 44% of the games on this floor.