Battle chronicle
The duel begins: our hero against Walking Tomb on floor 14.
our hero's pawn lands on G5 and defeats Walking Tomb's queen!
Checkmate! our hero topples Walking Tomb and claims victory.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from E2 to D3.
Walking Tomb answers by moving the queen from F6 to G7, while our hero slides the king across the board, from E1 to D2. With dungeon cunning, Walking Tomb brings the pawn to D6.
With a steady hand, our hero brings the king to E3; then walking Tomb's king advances from E8 to D7. our hero advances the king from E3 to F4, and right after that walking Tomb sets the king on E6, watching every square.
Without hurry or fear, our hero places the king on E3. Check from Walking Tomb: the queen plants itself on E5.
our hero's king takes D2, leaving E3 behind. Walking Tomb gives check with the queen on E2.
our hero slides the king across the board, from D2 to C3; then with dungeon cunning, Walking Tomb brings the queen to G4. With a steady hand, our hero brings the pawn to H3, and right after that walking Tomb's queen advances from G4 to H4.
our hero advances the pawn from G2 to G3; then walking Tomb sets the queen on G5, watching every square. Without hurry or fear, our hero places the pawn on F4.
From the shadows, Backstab. Walking Tomb loses a piece to our hero's blade.
Walking Tomb's knight reaches E2 and threatens our hero's king.
our hero's king takes D2, leaving C3 behind, while walking Tomb answers by moving the pawn from B6 to B5. our hero claims the enemy queen by landing on G5.
With dungeon cunning, Walking Tomb brings the king to D7. our hero captures the enemy pawn: the pawn leaps from G5 to H6.
Walking Tomb's knight advances from E2 to C3. our hero claims the enemy knight by landing on C3.
Walking Tomb sets the king on C8, watching every square. Without hurry or fear, our hero places the rook on F1, while from the dark, Walking Tomb pushes the king to D8.
Check: our hero tightens the net by bringing the rook to F8.
Walking Tomb answers by moving the king from D8 to E7; then our hero slides the rook across the board, from F8 to F5. Check from Walking Tomb: the pawn plants itself on B4.
our hero claims the enemy pawn by landing on B4.
Walking Tomb's king advances from E7 to E8. our hero captures the enemy pawn: the king leaps from B4 to A3.
Walking Tomb sets the king on E7, watching every square. Without hurry or fear, our hero places the rook on G5, and from the dark, Walking Tomb pushes the pawn to B6.
From G7, our hero's rook forces Walking Tomb to defend.
Walking Tomb answers by moving the king from E7 to E6. our hero claims the enemy pawn by landing on H7.
With dungeon cunning, Walking Tomb brings the pawn to B5; then with a steady hand, our hero brings the rook to B7. Check from Walking Tomb: the pawn plants itself on B4.
our hero claims the enemy pawn by landing on B4.
Walking Tomb sets the king on F6, watching every square. Without hurry or fear, our hero places the pawn on H7, while from the dark, Walking Tomb pushes the king to F5.
our hero's pawn crowns on H8 and becomes a queen.
Walking Tomb answers by moving the king from F5 to E6. From E8, our hero's queen forces Walking Tomb to defend.
With dungeon cunning, Walking Tomb brings the king to D5. Check: our hero tightens the net by bringing the queen to H5.
Walking Tomb's king advances from D5 to D4; then our hero advances the rook from B7 to B5. Walking Tomb sets the king on E3, watching every square.
From E5, our hero's rook forces Walking Tomb to defend.
Walking Tomb's pawn falls on E5 and tears the rook from our hero.
our hero captures the pawn on E5 and leaves Walking Tomb in check.
Walking Tomb answers by moving the king from E3 to F3, and right after that our hero slides the pawn across the board, from H3 to H4. With dungeon cunning, Walking Tomb brings the king to G2; then with a steady hand, our hero brings the pawn to H5.
Walking Tomb's king advances from G2 to H3, and right after that our hero advances the pawn from G3 to G4. Walking Tomb's king falls on G4 and tears the pawn from our hero.
Without hurry or fear, our hero places the pawn on H6, while from the dark, Walking Tomb pushes the king to H4. our hero's pawn takes H7, leaving H6 behind, and walking Tomb answers by moving the king from H4 to G4.
our hero's pawn crowns on H8 and becomes a queen.
With dungeon cunning, Walking Tomb brings the king to F3. our hero gives check with the queen on F8.
Walking Tomb's king advances from F3 to G2. From G5, our hero's queen forces Walking Tomb to defend.
Walking Tomb sets the king on H1, watching every square. our hero delivers the final mate from H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 31 s
- Moves
- 79
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 19 / 6
- First capture
- move 0
- Skills used
- 1
Floor 14 statistics
Against Walking Tomb, heroes have won 50% of 191 finished games (95 wins, 74 losses, 22 draws). Average length: 37 moves. Average game time: 1 min 50 s. Most common ending: checkmate.
This game (79 moves) lasted longer than 91% of the games on this floor.