Battle chronicle
In the depths of Sewers, our hero faces Alpha Bat.
With an adventurer's precision, our hero takes the rival rook on D3.
Alpha Bat falls to our hero's mate. The legend grows.
Loading…
The battle, move by move
From E2 to D3, our hero's pawn swallows Alpha Bat's rook.
Alpha Bat captures the pawn on G2 and puts our hero in check.
Without hurry or fear, our hero places the king on F1. From the dark, Alpha Bat pushes the bishop to C7. From G1 to H3, our hero's knight swallows Alpha Bat's pawn.
Alpha Bat answers by moving the pawn from E7 to E5. A clean strike: our hero's king topples the knight on G2.
With dungeon cunning, Alpha Bat brings the bishop to D8. From D3 to E4, our hero's pawn swallows Alpha Bat's pawn.
Alpha Bat's bishop advances from D8 to B6. A clean strike: our hero's pawn topples the pawn on F5.
Alpha Bat advances to D2 and claims our pawn.
Without hurry or fear, our hero places the king on F3. From the dark, Alpha Bat pushes the pawn to D3; then our hero's king takes E4, leaving F3 behind.
Alpha Bat answers by moving the bishop from D2 to C3. From B2 to C3, our hero's pawn swallows Alpha Bat's bishop.
With dungeon cunning, Alpha Bat brings the bishop to C5. A clean strike: our hero's king topples the pawn on E5.
Alpha Bat's bishop advances from C5 to F8. our hero advances the rook from A1 to D1. Alpha Bat gives check with the pawn on D6.
Without hurry or fear, our hero places the king on D5. From the dark, Alpha Bat pushes the king to D7. From D1 to D3, our hero's rook swallows Alpha Bat's pawn.
Alpha Bat answers by moving the bishop from F8 to G7; then our hero slides the knight across the board, from H3 to G5. Alpha Bat advances to C3 and claims our pawn.
From D3 to C3, our hero's rook swallows Alpha Bat's bishop.
Alpha Bat's king advances from D7 to D8. By taking the pawn on F7, our hero drives Alpha Bat into check.
Alpha Bat sets the king on E8, watching every square. By taking the pawn on D6, our hero drives Alpha Bat into check.
From the dark, Alpha Bat pushes the king to F8; then our hero's pawn takes F6, leaving F5 behind. Alpha Bat answers by moving the king from F8 to G8.
our hero gives check with the pawn on F7.
With dungeon cunning, Alpha Bat brings the king to F8. From C8, our hero's rook forces Alpha Bat to defend.
Alpha Bat's king advances from F8 to E7. Promotion: on F8, our hero turns a pawn into a queen.
Alpha Bat sets the king on D7, watching every square. And it is checkmate: our hero ends the game on E8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 33 s
- Moves
- 43
- How it ended
- checkmate
- Captures (hero / opponent)
- 11 / 3
- Material captured (hero / opponent)
- 21 / 3
- First capture
- move 0
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 50% of the games on this floor.