Battle chronicle

our hero draws pieces against Alpha Bat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival rook on A3.

Alpha Bat falls to our hero's mate. The legend grows.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on H3.

Alpha Bat sets the pawn on E3, watching every square. From D2 to E3, our hero's pawn swallows Alpha Bat's pawn.

Alpha Bat moves the pawn from D4 to E3 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on E3.

Alpha Bat answers by moving the bishop from E7 to F6. From C2 to D3, our hero's pawn swallows Alpha Bat's pawn.

With dungeon cunning, Alpha Bat brings the pawn to F3. A clean strike: our hero's pawn topples the pawn on F3.

Alpha Bat's bishop advances from F6 to G5. our hero advances the pawn from F3 to F4, and alpha Bat sets the rook on C5, watching every square.

A clean strike: our hero's pawn topples the bishop on G5.

From the dark, Alpha Bat pushes the rook to C7, and right after that our hero's pawn takes A4, leaving A2 behind. Alpha Bat answers by moving the king from E8 to F7; then our hero slides the pawn across the board, from B2 to B4.

With dungeon cunning, Alpha Bat brings the king to G6. With a steady hand, our hero brings the pawn to A5, and alpha Bat's rook advances from C7 to C3.

our hero advances the king from E1 to D2, while alpha Bat sets the rook on B3, watching every square. Without hurry or fear, our hero places the king on C2.

From the dark, Alpha Bat pushes the rook to A3. A clean strike: our hero's rook topples the rook on A3.

Alpha Bat answers by moving the king from G6 to F7, and right after that our hero slides the pawn across the board, from B4 to B5. With dungeon cunning, Alpha Bat brings the king to F8.

With a steady hand, our hero brings the pawn to A6, while alpha Bat's king advances from F8 to G7. our hero advances the pawn from B5 to B6, and alpha Bat sets the king on F8, watching every square.

Without hurry or fear, our hero places the pawn on A7. From the dark, Alpha Bat pushes the king to G8, and right after that our hero's pawn takes B7, leaving B6 behind.

Alpha Bat answers by moving the king from G8 to H8. Promotion: on A8, our hero turns a pawn into a queen.

With dungeon cunning, Alpha Bat brings the king to G7. Promotion: on B8, our hero turns a pawn into a queen.

Alpha Bat's king advances from G7 to G6. our hero advances the queen from B8 to B5, while alpha Bat sets the king on F7, watching every square.

our hero gives check with the queen on D5.

From the dark, Alpha Bat pushes the king to E7; then our hero's knight takes F3, leaving G1 behind. Alpha Bat answers by moving the king from E7 to F8.

By taking the pawn on D6, our hero drives Alpha Bat into check.

With dungeon cunning, Alpha Bat brings the king to E8. And it is checkmate: our hero ends the game on D7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 17 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
15 / 1
First capture
move 0

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 57% of the games on this floor.

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