Battle chronicle

A new legend is written: Daniel C. challenges Geist on floor 13.

Daniel C.'s rook lands on A2 and defeats Geist's rook!

Checkmate! Daniel C. topples Geist and claims victory.

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The battle, move by move

Daniel C. claims the enemy pawn by landing on F3.

Geist's bishop falls on B2 and tears the pawn from Daniel C.

Daniel C.'s knight takes C3, leaving B1 behind. Geist answers by moving the bishop from B2 to C1. Daniel C. claims the enemy bishop by landing on C1.

With dungeon cunning, Geist brings the pawn to E4. With a steady hand, Daniel C. brings the knight to G5.

Stealth. Daniel C.'s trap leaves Geist confused.

A cruel blow: Geist's rook captures Daniel C.'s pawn on A2.

Daniel C. advances the rook from C1 to A1, and geist sets the bishop on E5, watching every square. Daniel C. captures the enemy rook: the rook leaps from A1 to A2.

After toppling the pawn on F2, Geist threatens Daniel C.'s king.

Daniel C. claims the enemy pawn by landing on F2.

Geist's rook falls on C3 and tears the knight from Daniel C.

Daniel C. captures the enemy knight: the rook leaps from A2 to A5.

With dungeon cunning, Geist brings the knight to C6. Daniel C. claims the enemy pawn by landing on C5.

Geist's bishop advances from E5 to D6. Daniel C. captures the enemy knight: the rook leaps from C5 to C6.

Geist sets the bishop on F4, watching every square. Daniel C. captures the pawn on E6 and leaves Geist in check.

From the dark, Geist pushes the king to D7. Daniel C. captures the enemy pawn: the rook leaps from E6 to E4.

Daniel C. activates Backstab and silently removes a threat from Geist.

Geist answers by moving the king from D7 to C8. Daniel C. slides the pawn across the board, from E2 to E3; then with dungeon cunning, Geist brings the king to B8.

Daniel C. captures the enemy pawn: the bishop leaps from F1 to C4.

Geist's pawn advances from A7 to A5. Daniel C. claims the enemy rook by landing on C3.

Geist sets the king on C7, watching every square, while without hurry or fear, Daniel C. places the rook on E6. From the dark, Geist pushes the pawn to A4, and daniel C.'s pawn takes E4, leaving E3 behind.

Geist answers by moving the king from C7 to C8. Daniel C. slides the pawn across the board, from E4 to E5, and right after that with dungeon cunning, Geist brings the king to C7.

With a steady hand, Daniel C. brings the rook to F6; then geist's king advances from C7 to C8. Daniel C. advances the pawn from E5 to E6.

Geist sets the king on B7, watching every square, and without hurry or fear, Daniel C. places the pawn on E7. From the dark, Geist pushes the king to C7, while daniel C.'s rook takes E6, leaving F6 behind.

Geist answers by moving the pawn from A4 to A3. Daniel C.'s pawn crowns on E8 and becomes a queen.

With dungeon cunning, Geist brings the pawn to A2. From E7, Daniel C.'s queen forces Geist to defend.

Geist's king advances from C7 to B8, and daniel C. advances the rook from E6 to D6. On A1, Geist promotes and gains a reinforcing rook.

And it is checkmate: Daniel C. ends the game on D8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 14 s
Moves
51
How it ended
checkmate
Captures (hero / opponent)
11 / 4
Material captured (hero / opponent)
25 / 6
First capture
move 0
Skills used
2

Floor 13 statistics

Against Geist, heroes have won 44% of 238 finished games (104 wins, 93 losses, 41 draws). Average length: 39 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 69% of the games on this floor.

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