Battle chronicle
The duel begins: Benjamín A. against Glade Witch on floor 28.
Benjamín A. answers with fury: the pawn leaps from H4 to G5 and captures the enemy pawn.
Checkmate. Glade Witch defeats Benjamín A. on this floor.
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The battle, move by move
With a steady hand, Benjamín A. brings the king to D2; then glade Witch's rook advances from G6 to H6. Benjamín A. advances the pawn from H2 to H4, and right after that glade Witch sets the rook on E6, watching every square.
Benjamín A. captures the enemy pawn: the pawn leaps from H4 to G5.
From the dark, Glade Witch pushes the king to D8, while benjamín A.'s knight takes F3, leaving G1 behind. Glade Witch gives check with the knight on B3.
Benjamín A. slides the king across the board, from D2 to C3; then with dungeon cunning, Glade Witch brings the king to E7. With a steady hand, Benjamín A. brings the king to C4, and right after that glade Witch's pawn advances from A3 to A2.
Benjamín A. advances the knight from F3 to D2. Glade Witch gives check with the knight on A5.
Without hurry or fear, Benjamín A. places the king on C3. On A1, Glade Witch promotes and gains a reinforcing bishop.
Benjamín A.'s king takes D3, leaving C3 behind. Mate. Glade Witch closes the net and Benjamín A. falls on D7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 12 s
- Moves
- 18
- How it ended
- checkmate
- Captures (hero / opponent)
- 1 / 0
- Material captured (hero / opponent)
- 1 / 0
- First capture
- move 2
Floor 28 statistics
Against Glade Witch, heroes have won 26% of 77 finished games (20 wins, 54 losses, 3 draws). Average length: 22 moves. Average game time: 2 min 10 s. Most common ending: checkmate.
This game (18 moves) lasted longer than 62% of the games on this floor.