Battle chronicle
In the depths of Crypt, our hero faces Walking Tomb.
Walking Tomb moves its queen from E4 to F4 and topples our hero's rook!
Checkmate. Walking Tomb defeats our hero on this floor.
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The battle, move by move
With a steady hand, our hero brings the rook to D1, and walking Tomb's king advances from E8 to F8. A clean strike: our hero's bishop topples the pawn on D3.
Walking Tomb's queen reaches E6 and threatens our hero's king.
Without hurry or fear, our hero places the king on D2. From the dark, Walking Tomb pushes the pawn to A2; then our hero's king takes C3, leaving D2 behind.
Walking Tomb answers by moving the king from F8 to G7, and right after that our hero slides the rook across the board, from D1 to A1. With dungeon cunning, Walking Tomb brings the pawn to F4.
A clean strike: our hero's rook topples the pawn on A2.
Walking Tomb's knight advances from D4 to F3. our hero advances the rook from A2 to A7, and walking Tomb sets the knight on E5, watching every square.
A clean strike: our hero's rook topples the bishop on B7.
Walking Tomb's pawn reaches D4 and threatens our hero's king.
From C3 to D4, our hero's king swallows Walking Tomb's pawn.
Check from Walking Tomb: the queen plants itself on D5.
our hero slides the king across the board, from D4 to C3. Walking Tomb advances to B7 and claims our rook.
Check: our hero tightens the net by bringing the rook to G1.
Walking Tomb's knight advances from F6 to G4. our hero advances the bishop from D3 to E4. Walking Tomb advances to E4 and claims our bishop.
By taking the knight on G4, our hero drives Walking Tomb into check.
From the dark, Walking Tomb pushes the king to F8. A clean strike: our hero's rook topples the pawn on F4.
Walking Tomb advances to F4 and claims our rook.
our hero slides the king across the board, from C3 to B3, and with dungeon cunning, Walking Tomb brings the king to E7. With a steady hand, our hero brings the king to C3.
Walking Tomb gives check with the queen on C1.
our hero advances the king from C3 to D4. Walking Tomb's queen reaches C4 and threatens our hero's king.
A clean strike: our hero's king topples the knight on E5.
Check from Walking Tomb: the pawn plants itself on F6.
our hero's king takes F5, leaving E5 behind. Walking Tomb gives check with the queen on C2.
our hero slides the king across the board, from F5 to G4. Walking Tomb's queen reaches G2 and threatens our hero's king.
With a steady hand, our hero brings the king to H5. Mate. Walking Tomb closes the net and our hero falls on H3.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 8 s
- Moves
- 42
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 3
- Material captured (hero / opponent)
- 13 / 13
- First capture
- move 1
Floor 14 statistics
Against Walking Tomb, heroes have won 50% of 191 finished games (95 wins, 74 losses, 22 draws). Average length: 37 moves. Average game time: 1 min 50 s. Most common ending: checkmate.
This game (42 moves) lasted longer than 65% of the games on this floor.