Battle chronicle

The duel begins: our hero against Rat King on floor 10.

our hero's pawn lands on G3 and defeats Rat King's knight!

The duel ends in a draw: our hero and Rat King withdraw.

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The battle, move by move

our hero captures the enemy knight: the pawn leaps from H2 to G3.

Rat King sets the knight on E7, watching every square, while without hurry or fear, our hero places the bishop on A3. From the dark, Rat King pushes the knight to C8, and our hero's knight takes F3, leaving G1 behind.

Rat King answers by moving the bishop from A4 to B3, while our hero slides the knight across the board, from F3 to D4. With dungeon cunning, Rat King brings the bishop to C6.

our hero captures the enemy bishop: the knight leaps from D4 to B3.

Rat King's knight advances from C8 to E7. our hero advances the knight from B3 to D4, and right after that rat King sets the pawn on C2, watching every square.

our hero captures the enemy pawn: the bishop leaps from A3 to D6.

From the dark, Rat King pushes the knight to C8, while our hero's bishop takes F4, leaving D6 behind. Rat King answers by moving the king from E8 to F8.

our hero captures the enemy pawn: the knight leaps from D4 to C2.

With dungeon cunning, Rat King brings the bishop to B7. With a steady hand, our hero brings the knight to B4, and right after that rat King's knight advances from C8 to A7.

our hero advances the knight from B4 to D3; then rat King sets the bishop on C6, watching every square. our hero claims the enemy knight by landing on A7.

From the dark, Rat King pushes the pawn to G5. Check: our hero tightens the net by bringing the bishop to D6.

From the shadows, Backstab. Rat King loses a piece to our hero's blade.

Rat King answers by moving the king from F8 to G7. our hero claims the enemy pawn by landing on D7.

With dungeon cunning, Rat King brings the pawn to G4; then with a steady hand, our hero brings the rook to D8. Rat King's pawn advances from B6 to B5.

Check: our hero tightens the net by bringing the bishop to F8.

Rat King sets the king on H7, watching every square. Without hurry or fear, our hero places the knight on F4, while from the dark, Rat King pushes the king to H8.

our hero's knight takes H5, leaving F4 behind, and rat King answers by moving the king from H8 to G8. our hero captures the pawn on F6 and leaves Rat King in check.

With dungeon cunning, Rat King brings the king to H8. our hero gives check with the bishop on E7.

Rat King's king advances from H8 to G7; then our hero advances the rook from D8 to F8. Rat King sets the king on H6, watching every square.

our hero claims the enemy pawn by landing on F7.

From the dark, Rat King pushes the pawn to B4. our hero gives check with the knight on G8.

Rat King answers by moving the king from H6 to G6. From F6, our hero's rook forces Rat King to defend.

With dungeon cunning, Rat King brings the king to G5. Check: our hero tightens the net by bringing the rook to B6.

Rat King's king advances from G5 to H5. our hero claims the enemy pawn by landing on B4.

Rat King sets the king on G6, watching every square. Without hurry or fear, our hero places the rook on F4, while from the dark, Rat King pushes the king to G7.

our hero captures the pawn on G4 and leaves Rat King in check.

Rat King answers by moving the king from G7 to H7; then our hero slides the bishop across the board, from E7 to H4. With dungeon cunning, Rat King brings the king to H8, and right after that with a steady hand, our hero brings the knight to F6.

Draw. The dungeon keeps the names of our hero and Rat King.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 38 s
Moves
59
How it ended
stalemate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
16 / 0
First capture
move 0
Skills used
1

Floor 10 statistics

Against Rat King, heroes have won 55% of 129 finished games (71 wins, 33 losses, 25 draws). Average length: 44 moves. Average game time: 2 min 4 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 69% of the games on this floor.

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