Battle chronicle
our hero draws pieces against Geist. The dungeon watches in silence.
our hero answers with fury: the pawn leaps from D2 to E3 and captures the enemy rook.
In the end, our hero delivers checkmate and Geist flees the board.
Loading…
The battle, move by move
A clean strike: our hero's pawn topples the bishop on E3.
Geist's knight advances from E6 to D4. From G1 to F3, our hero's knight swallows Geist's rook.
Geist captures the pawn on E3 and puts our hero in check.
A clean strike: our hero's pawn topples the rook on E3.
Geist captures the pawn on C2 and puts our hero in check.
our hero's king takes D2, leaving E1 behind. Geist answers by moving the pawn from E7 to E6.
A clean strike: our hero's knight topples the knight on A3.
With dungeon cunning, Geist brings the bishop to F4. From D1 to C2, our hero's queen swallows Geist's knight.
Geist's pawn advances from G3 to G2. A clean strike: our hero's bishop topples the pawn on G2.
Geist sets the bishop on G3, watching every square. From C2 to C4, our hero's queen swallows Geist's pawn.
Geist's bishop reaches E1 and threatens our hero's king.
A clean strike: our hero's king topples the bishop on E1.
Geist answers by moving the king from E8 to D7. From C4 to C5, our hero's queen swallows Geist's pawn.
With dungeon cunning, Geist brings the pawn to A6. A clean strike: our hero's queen topples the pawn on A5.
From the shadows, Backstab. Geist loses a piece to our hero's blade.
Geist's king advances from D7 to E8. By taking the pawn on A4, our hero drives Geist into check.
Geist sets the king on F7, watching every square. Without hurry or fear, our hero places the rook on B1, and right after that from the dark, Geist pushes the pawn to E5.
our hero's rook takes B6, leaving B1 behind; then geist answers by moving the king from F7 to F8. our hero slides the queen across the board, from A4 to A7.
With dungeon cunning, Geist brings the king to G8. Mate. our hero's rook on B8 leaves Geist with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 10 s
- Moves
- 31
- How it ended
- checkmate
- Captures (hero / opponent)
- 11 / 2
- Material captured (hero / opponent)
- 27 / 2
- First capture
- move 0
- Skills used
- 1
Floor 13 statistics
Against Geist, heroes have won 44% of 238 finished games (104 wins, 93 losses, 41 draws). Average length: 39 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (31 moves) lasted longer than 43% of the games on this floor.