Battle chronicle

Alberto C. draws pieces against Gelatin. The dungeon watches in silence.

Gelatin advances its knight to D1 and claims our queen.

Gelatin falls to Alberto C.'s mate. The legend grows.

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The battle, move by move

Alberto C.'s king takes F2, leaving E1 behind. Gelatin answers by moving the pawn from G5 to G4, and right after that alberto C. slides the pawn across the board, from D2 to D3.

With dungeon cunning, Gelatin brings the knight to E3. A clean strike: Alberto C.'s pawn topples the rook on E4.

Gelatin captures the queen on D1 and puts Alberto C. in check.

Alberto C. advances the king from F2 to G3, and gelatin sets the knight on D4, watching every square. Without hurry or fear, Alberto C. places the bishop on E2.

From the dark, Gelatin pushes the bishop to F7. From E2 to D1, Alberto C.'s bishop swallows Gelatin's knight.

Gelatin answers by moving the pawn from G7 to G6. A clean strike: Alberto C.'s bishop topples the pawn on G4.

With dungeon cunning, Gelatin brings the pawn to C5. With a steady hand, Alberto C. brings the bishop to E3, and gelatin's pawn advances from A6 to A5.

Alberto C. advances the rook from A1 to C1, while gelatin sets the pawn on B5, watching every square. From C1 to C5, Alberto C.'s rook swallows Gelatin's pawn.

From the dark, Gelatin pushes the pawn to A4. A clean strike: Alberto C.'s bishop topples the knight on D4.

Gelatin answers by moving the bishop from F7 to G8. From C5 to B5, Alberto C.'s rook swallows Gelatin's pawn.

With dungeon cunning, Gelatin brings the king to F8. With a steady hand, Alberto C. brings the knight to F3, while gelatin's pawn advances from E6 to E5.

From D4 to E5, Alberto C.'s bishop swallows Gelatin's pawn.

Gelatin sets the pawn on A3, watching every square. A clean strike: Alberto C.'s pawn topples the pawn on A3.

From the dark, Gelatin pushes the king to F7. From B5 to B3, Alberto C.'s rook swallows Gelatin's pawn.

Gelatin answers by moving the king from F7 to F8; then alberto C. slides the knight across the board, from F3 to G5. With dungeon cunning, Gelatin brings the king to E8.

With a steady hand, Alberto C. brings the knight to E6, and gelatin's king advances from E8 to D7. Alberto C. gives check with the knight on G7.

Gelatin sets the pawn on E6, watching every square. From B7, Alberto C.'s rook forces Gelatin to defend.

From the dark, Gelatin pushes the king to C6. Check: Alberto C. tightens the net by bringing the rook to C7.

Gelatin answers by moving the king from C6 to B6, and right after that alberto C. slides the knight across the board, from G7 to E8. With dungeon cunning, Gelatin brings the king to A5.

With a steady hand, Alberto C. brings the knight to D6, while gelatin's bishop advances from G8 to H7. Check: Alberto C. tightens the net by bringing the knight to C4.

Gelatin sets the king on B5, watching every square; then without hurry or fear, Alberto C. places the bishop on E2. From the dark, Gelatin pushes the king to A6.

From D6, Alberto C.'s knight forces Gelatin to defend.

Gelatin answers by moving the king from A6 to B6; then alberto C. slides the knight across the board, from D6 to F7. With dungeon cunning, Gelatin brings the king to A5.

With a steady hand, Alberto C. brings the knight to G5, and gelatin's king advances from A5 to A4. From A7, Alberto C.'s rook forces Gelatin to defend.

Gelatin sets the king on B3, watching every square, and right after that without hurry or fear, Alberto C. places the knight on F3. From the dark, Gelatin pushes the king to A2.

Alberto C. gives check with the bishop on C4.

Gelatin answers by moving the king from A2 to B1. From D2, Alberto C.'s knight forces Gelatin to defend.

With dungeon cunning, Gelatin brings the king to C2. With a steady hand, Alberto C. brings the knight to B3, while gelatin's bishop advances from H7 to G8.

Alberto C. advances the pawn from A3 to A4, and gelatin sets the pawn on G5, watching every square. Without hurry or fear, Alberto C. places the pawn on A5.

From the dark, Gelatin pushes the pawn to G4. From G3 to G4, Alberto C.'s king swallows Gelatin's pawn.

Gelatin answers by moving the bishop from G8 to H7; then alberto C. slides the king across the board, from G4 to F4. With dungeon cunning, Gelatin brings the king to D1.

With a steady hand, Alberto C. brings the pawn to A6, and gelatin's king advances from D1 to C2. A clean strike: Alberto C.'s rook topples the bishop on H7.

Gelatin sets the king on B1, watching every square, and right after that without hurry or fear, Alberto C. places the pawn on A7. From the dark, Gelatin pushes the king to C2.

Promotion: on A8, Alberto C. turns a pawn into a queen.

Gelatin answers by moving the king from C2 to D1. From C4 to E6, Alberto C.'s bishop swallows Gelatin's pawn.

With dungeon cunning, Gelatin brings the king to C2. Alberto C. gives check with the queen on A2.

Gelatin's king advances from C2 to D3. Mate. Alberto C.'s rook on D7 leaves Gelatin with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 53 s
Moves
87
How it ended
checkmate
Captures (hero / opponent)
12 / 1
Material captured (hero / opponent)
22 / 9
First capture
move 2

Floor 7 statistics

Against Gelatin, heroes have won 47% of 295 finished games (140 wins, 67 losses, 88 draws). Average length: 55 moves. Average game time: 2 min 45 s. Most common ending: checkmate.

This game (87 moves) lasted longer than 88% of the games on this floor.

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