Battle chronicle

The duel begins: Alberto C. against Gelatin on floor 7.

With an adventurer's precision, Alberto C. takes the rival rook on E4.

Gelatin falls to Alberto C.'s mate. The legend grows.

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The battle, move by move

Alberto C. slides the king across the board, from E1 to F2; then with dungeon cunning, Gelatin brings the pawn to B2. Alberto C. claims the enemy pawn by landing on B2.

Gelatin's king advances from E8 to F7. Alberto C. captures the enemy knight: the king leaps from F2 to F3.

Gelatin sets the knight on E3, watching every square, while without hurry or fear, Alberto C. places the queen on E2. From the dark, Gelatin pushes the king to G8, and alberto C.'s knight takes C3, leaving B1 behind.

Gelatin gives check with the pawn on G4.

Alberto C. slides the king across the board, from F3 to F2, and right after that with dungeon cunning, Gelatin brings the bishop to H7. Alberto C. captures the enemy rook: the knight leaps from C3 to E4.

A cruel blow: Gelatin's knight captures Alberto C.'s pawn on C2.

Alberto C. claims the enemy knight by landing on C2.

Gelatin sets the pawn on G6, watching every square. Check: Alberto C. tightens the net by bringing the knight to F6.

A cruel blow: Gelatin's pawn captures Alberto C.'s knight on F6.

Alberto C. claims the enemy pawn by landing on C6.

Gelatin answers by moving the king from G8 to G7. Alberto C. captures the enemy pawn: the queen leaps from C6 to E6.

With dungeon cunning, Gelatin brings the king to H6. Check: Alberto C. tightens the net by bringing the bishop to C1.

Gelatin's king advances from H6 to G7. Alberto C. captures the enemy pawn: the rook leaps from A1 to A6.

Gelatin sets the pawn on G5, watching every square. From A7, Alberto C.'s rook forces Gelatin to defend.

From the dark, Gelatin pushes the king to H8. Check: Alberto C. tightens the net by bringing the queen to C8.

Gelatin answers by moving the bishop from H7 to G8, while alberto C. slides the bishop across the board, from C1 to B2.

In the end, Alberto C. delivers checkmate and Gelatin flees the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 1 s
Moves
31
How it ended
checkmate
Captures (hero / opponent)
7 / 2
Material captured (hero / opponent)
15 / 4
First capture
move 1

Floor 7 statistics

Against Gelatin, heroes have won 47% of 295 finished games (140 wins, 67 losses, 88 draws). Average length: 55 moves. Average game time: 2 min 45 s. Most common ending: checkmate.

This game (31 moves) lasted longer than 22% of the games on this floor.

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