Battle chronicle

A new legend is written: Benjamín A. challenges Glade Witch on floor 28.

A clash of 10 moves under the dungeon's gaze.

Benjamín A. falls to Glade Witch's mate. The dungeon does not forgive.

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The battle, move by move

Without hurry or fear, Benjamín A. places the pawn on H4. From the dark, Glade Witch pushes the bishop to A2, and benjamín A.'s king takes F1, leaving E1 behind.

Check from Glade Witch: the pawn plants itself on E2.

Benjamín A. slides the king across the board, from F1 to G2, and right after that with dungeon cunning, Glade Witch brings the bishop to E6. With a steady hand, Benjamín A. brings the king to G3.

On E1, Glade Witch promotes and gains a reinforcing queen.

Benjamín A. advances the king from G3 to F3. Mate. Glade Witch closes the net and Benjamín A. falls on G4.

Game details

Hero's colour
White
Time control
10+0
Actual duration
25 s
Moves
10
How it ended
checkmate
Captures (hero / opponent)
0 / 0
Material captured (hero / opponent)
0 / 0

Floor 28 statistics

Against Glade Witch, heroes have won 26% of 77 finished games (20 wins, 54 losses, 3 draws). Average length: 22 moves. Average game time: 2 min 10 s. Most common ending: checkmate.

This game (10 moves) lasted longer than 52% of the games on this floor.

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