Battle chronicle

our hero draws pieces against Rat King. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival rook on A1.

Rat King falls to our hero's mate. The legend grows.

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The battle, move by move

A clean strike: our hero's rook topples the knight on A4.

Rat King answers by moving the bishop from B4 to C5. From A8, our hero's rook forces Rat King to defend.

With dungeon cunning, Rat King brings the bishop to D8. With a steady hand, our hero brings the king to F1, while rat King's knight advances from B5 to C7.

our hero advances the rook from A8 to A2, and rat King sets the pawn on F4, watching every square. A clean strike: our hero's bishop topples the pawn on F4.

From the dark, Rat King pushes the knight to E6. From F4 to G3, our hero's bishop swallows Rat King's pawn.

Rat King answers by moving the pawn from D6 to D5; then our hero slides the rook across the board, from A2 to E2. With dungeon cunning, Rat King brings the bishop to B4.

With a steady hand, our hero brings the bishop to E1, and rat King's pawn advances from F6 to F5. our hero advances the king from F1 to F2, while rat King sets the king on F8, watching every square.

Without hurry or fear, our hero places the rook on A2. From the dark, Rat King pushes the rook to B7; then our hero's rook takes A4, leaving A2 behind.

our hero activates Backstab and silently removes a threat from Rat King.

Rat King answers by moving the rook from B7 to C7, and our hero slides the rook across the board, from A4 to A8. With dungeon cunning, Rat King brings the knight to C5.

By taking the bishop on D8, our hero drives Rat King into check.

Rat King's king advances from F8 to E7. From D8 to D5, our hero's rook swallows Rat King's pawn.

Rat King sets the rook on A7, watching every square. A clean strike: our hero's bishop topples the pawn on C3.

From the dark, Rat King pushes the pawn to B5. our hero's bishop takes B4, leaving C3 behind; then rat King answers by moving the king from E7 to F6.

A clean strike: our hero's rook topples the knight on C5.

our hero activates Backstab and silently removes a threat from Rat King.

With dungeon cunning, Rat King brings the pawn to G6. Check: our hero tightens the net by bringing the bishop to C3.

Rat King's king advances from F6 to G5, and right after that our hero advances the rook from C5 to C4. Check from Rat King: the rook plants itself on A2.

Without hurry or fear, our hero places the king on F3. From the dark, Rat King pushes the king to H5, and right after that our hero's rook takes C7, leaving C4 behind.

Rat King answers by moving the rook from A2 to A3. our hero slides the king across the board, from F3 to F4. In that instant, Backstab: one of Rat King's pieces vanishes without a trace.

Check from Rat King: the rook plants itself on A4.

With a steady hand, our hero brings the king to E5; then rat King's rook advances from A4 to A6. From C7 to F7, our hero's rook swallows Rat King's pawn.

Rat King sets the king on G4, watching every square. our hero gives check with the rook on F4.

From the dark, Rat King pushes the king to H5, while our hero's rook takes F1, leaving F4 behind. Rat King answers by moving the pawn from G6 to G5, and our hero slides the king across the board, from E5 to F5.

From the shadows, Backstab. Rat King loses a piece to our hero's blade.

With dungeon cunning, Rat King brings the rook to A1. From C3 to A1, our hero's bishop swallows Rat King's rook.

Rat King's king advances from H5 to H6; then our hero advances the king from F5 to F6. Rat King sets the king on H7, watching every square, and right after that without hurry or fear, our hero places the king on F7.

From the dark, Rat King pushes the king to H6. our hero's king takes F6, leaving F7 behind, while rat King answers by moving the king from H6 to H7.

our hero slides the rook across the board, from F1 to G1, and with dungeon cunning, Rat King brings the king to H6. our hero delivers the final mate from H1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 49 s
Moves
65
How it ended
checkmate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
19 / 0
First capture
move 0
Skills used
4

Floor 10 statistics

Against Rat King, heroes have won 55% of 129 finished games (71 wins, 33 losses, 25 draws). Average length: 44 moves. Average game time: 2 min 4 s. Most common ending: checkmate.

This game (65 moves) lasted longer than 75% of the games on this floor.

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