Battle chronicle
The duel begins: our hero against Alpha Bat on floor 8.
our hero answers with fury: the pawn leaps from E2 to D3 and captures the enemy rook.
Neither our hero nor Alpha Bat claims victory. A draw on the board.
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The battle, move by move
our hero captures the enemy rook: the pawn leaps from E2 to D3.
With dungeon cunning, Alpha Bat brings the bishop to E5. our hero claims the enemy pawn by landing on E4.
Alpha Bat's bishop advances from E5 to D6. our hero captures the enemy pawn: the pawn leaps from E4 to F5.
Alpha Bat sets the bishop on H6, watching every square, while without hurry or fear, our hero places the pawn on F6. our hero activates Backstab and silently removes a threat from Alpha Bat.
Alpha Bat's pawn falls on F6 and tears the pawn from our hero.
our hero captures the enemy pawn: the bishop leaps from F1 to H3.
Stealth. our hero's trap leaves Alpha Bat confused.
Alpha Bat's bishop reaches G3 and threatens our hero's king.
our hero slides the king across the board, from E1 to E2; then with dungeon cunning, Alpha Bat brings the bishop to G7. With a steady hand, our hero brings the pawn to D3, and right after that alpha Bat's bishop advances from G7 to H8.
The duel ends in a draw: our hero and Alpha Bat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 6 s
- Moves
- 81
- How it ended
- draw
- Captures (hero / opponent)
- 4 / 1
- Material captured (hero / opponent)
- 8 / 1
- First capture
- move 0
- Skills used
- 2
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (81 moves) lasted longer than 87% of the games on this floor.