Battle chronicle

our hero draws pieces against Alpha Bat. The dungeon watches in silence.

our hero's rook lands on F5 and defeats Alpha Bat's rook!

Checkmate! our hero topples Alpha Bat and claims victory.

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The battle, move by move

our hero slides the rook across the board, from A1 to A4. Alpha Bat advances to E2 and claims our pawn.

From E1 to E2, our hero's king swallows Alpha Bat's pawn.

Check from Alpha Bat: the pawn plants itself on F3.

our hero advances the king from E2 to F2, while alpha Bat sets the knight on C5, watching every square. From A4 to D4, our hero's rook swallows Alpha Bat's pawn.

Alpha Bat's bishop reaches E3 and threatens our hero's king.

A clean strike: our hero's king topples the bishop on E3.

Alpha Bat answers by moving the bishop from F7 to D5, and right after that our hero slides the rook across the board, from D4 to D1. With dungeon cunning, Alpha Bat brings the knight to A4.

With a steady hand, our hero brings the rook to G1, while alpha Bat's rook advances from F5 to F6. our hero advances the rook from G1 to G5, and alpha Bat sets the rook on F5, watching every square.

A clean strike: our hero's rook topples the rook on F5.

From the dark, Alpha Bat pushes the bishop to E6, and right after that our hero's rook takes F4, leaving F5 behind. Alpha Bat answers by moving the knight from A4 to C5.

A clean strike: our hero's rook topples the pawn on H4.

With dungeon cunning, Alpha Bat brings the knight to B3. With a steady hand, our hero brings the bishop to B2, and alpha Bat's bishop advances from E6 to F5.

our hero advances the rook from H4 to F4, while alpha Bat sets the bishop on G6, watching every square. Without hurry or fear, our hero places the rook on G4.

From the dark, Alpha Bat pushes the knight to A1. A clean strike: our hero's bishop topples the knight on A1.

Alpha Bat answers by moving the pawn from F3 to F2, and right after that our hero slides the rook across the board, from G4 to F4. With dungeon cunning, Alpha Bat brings the bishop to H7.

A clean strike: our hero's rook topples the pawn on F2.

Alpha Bat's bishop advances from H7 to G8. From E3 to E4, our hero's king swallows Alpha Bat's pawn.

Alpha Bat gives check with the bishop on D5.

Without hurry or fear, our hero places the king on D4. From the dark, Alpha Bat pushes the bishop to H1, and right after that our hero's king takes E3, leaving D4 behind.

Alpha Bat answers by moving the bishop from H1 to G2; then our hero slides the king across the board, from E3 to F4. Alpha Bat gives check with the pawn on E5.

With a steady hand, our hero brings the king to G3, and alpha Bat's bishop advances from G2 to F1. A clean strike: our hero's rook topples the bishop on F1.

Alpha Bat sets the king on D7, watching every square. From G3 to H3, our hero's king swallows Alpha Bat's pawn.

From the dark, Alpha Bat pushes the king to E6; then our hero's king takes G3, leaving H3 behind. Alpha Bat answers by moving the king from E6 to D5, and right after that our hero slides the pawn across the board, from H2 to H4.

With dungeon cunning, Alpha Bat brings the pawn to E4. With a steady hand, our hero brings the bishop to C3, while alpha Bat's pawn advances from E4 to E3.

our hero advances the bishop from C3 to E1, and alpha Bat sets the king on E6, watching every square. Without hurry or fear, our hero places the king on F3.

In that instant, Backstab: one of Alpha Bat's pieces vanishes without a trace.

From the dark, Alpha Bat pushes the king to F7. our hero's pawn takes H5, leaving H4 behind; then alpha Bat answers by moving the king from F7 to E7.

our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Alpha Bat brings the king to F6, and with a steady hand, our hero brings the pawn to H7.

Alpha Bat's king advances from F6 to G7, while our hero advances the rook from F1 to H1. Alpha Bat sets the king on H8, watching every square.

our hero delivers the final mate from C3.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 56 s
Moves
67
How it ended
checkmate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
20 / 1
First capture
move 1
Skills used
1

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (67 moves) lasted longer than 72% of the games on this floor.

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