Battle chronicle
our hero draws pieces against Fallen Priest. The dungeon watches in silence.
our hero answers with fury: the pawn leaps from D2 to E3 and captures the enemy queen.
In the end, our hero delivers checkmate and Fallen Priest flees the board.
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The battle, move by move
our hero advances the pawn from G2 to G4, while fallen Priest sets the queen on E3, watching every square. From D2 to E3, our hero's pawn swallows Fallen Priest's queen.
From the dark, Fallen Priest pushes the rook to F8. A clean strike: our hero's queen topples the pawn on D5.
Fallen Priest answers by moving the pawn from E7 to E6. By taking the pawn on E6, our hero drives Fallen Priest into check.
With dungeon cunning, Fallen Priest brings the king to D8. A clean strike: our hero's queen topples the knight on E5.
Fallen Priest's bishop advances from A7 to B8. By taking the bishop on B8, our hero drives Fallen Priest into check.
Fallen Priest sets the king on E7, watching every square. From C7, our hero's queen forces Fallen Priest to defend.
From the dark, Fallen Priest pushes the king to E6. From E3 to F4, our hero's pawn swallows Fallen Priest's pawn.
Fallen Priest answers by moving the rook from F8 to H8; then our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Fallen Priest brings the rook to B8.
By taking the pawn on C4, our hero drives Fallen Priest into check.
Fallen Priest's king advances from E6 to F6. A clean strike: our hero's queen topples the rook on B8.
Fallen Priest sets the king on G7, watching every square. From B8 to B6, our hero's queen swallows Fallen Priest's pawn.
From the dark, Fallen Priest pushes the pawn to A3. A clean strike: our hero's pawn topples the pawn on A3.
Fallen Priest answers by moving the king from G7 to H7. Check: our hero tightens the net by bringing the bishop to D3.
With dungeon cunning, Fallen Priest brings the king to H8. our hero gives check with the bishop on B2.
Fallen Priest's king advances from H8 to G8. From G6, our hero's queen forces Fallen Priest to defend.
Fallen Priest sets the king on F8, watching every square; then without hurry or fear, our hero places the bishop on C4. From the dark, Fallen Priest pushes the king to E7.
our hero gives check with the queen on E6.
Fallen Priest answers by moving the king from E7 to D8. From F6, our hero's bishop forces Fallen Priest to defend.
With dungeon cunning, Fallen Priest brings the king to C7. Check: our hero tightens the net by bringing the bishop to E5.
Fallen Priest's king advances from C7 to D8. our hero advances the bishop from C4 to B5, while fallen Priest sets the pawn on C4, watching every square.
Mate. our hero's queen on D7 leaves Fallen Priest with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 9 s
- Moves
- 43
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 26 / 0
- First capture
- move 1
Floor 17 statistics
Against Fallen Priest, heroes have won 41% of 86 finished games (35 wins, 37 losses, 14 draws). Average length: 37 moves. Average game time: 2 min 37 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 60% of the games on this floor.